Fork

Motion Graphics
Fork 

In a museum exhibiting a Fork, a woman looking lets her imagination run wild.
The film is a surreal journey interrogating our perception of objects.

What happens when you take an object from daily life and move it outside of its original context?
What is left of an object when it loses its function? An abstract shape, a sculpture?
Can we deconstruct this object into simple elements and create variation of this object?
Can those objects be combined to form an architectural structure?
Can those objects become alive and therefore break free from human ownership?

Film produced by OpticalArts.
Stills Design
Research
The film has been made using a combination of Maya and Houdini and was rendered in Redshift. All shots were then composited in Nuke and Flame and graded using Resolve.
The procedural approach of Houdini made it the perfect package to create this project. While developing some R&D we were able to quickly sketch ideas and seamlessly test dynamic behaviour. Animation was achieved through a mixture of physic based simulation alongside some more manual bespoke procedural setup.
One of the key challenges was the swimming Forks sequence at the end of the film. Originally we started building a dynamic setup based on a particle field but we soon realise it wasn’t easy enough to control precisely. Therefore we decided to build a procedural setup that would give us all the required flexibility.
Shoot
Credits

Creative Direction & Production: Optical Arts
Direction & Design: Fabrice Le Nezet
Music & Sound Design: Niccolò Chotkowski at Smider
VFX Supervisor: Fabrice Le Nezet
2D Supervisor: Miguel Wratten
3D Artist: Max Johnson
Colourist: Martin Pryor
Live Action Producer: Caroline Kinch
Live Action DP: Joe Jackson
1st Assistant Camera: Elliott Lowe
Set Assistant: Jamie-Lee Harding
Model: Emma Norodom at W Models
Clothing: Studio Nicholson
Fork
Published:

Project Made For

Fork

In a museum, a woman looking at a Fork exhibited as a piece of Art let her imagination run wild.

Published: