Path Of Light
Keywords: Ray Marching / Abstract / Fragment shader
Technologies: Shadertoy / GLSL
Brief: An abstract raymarching shader composed of a terrain and a black hole absorbing light.
The terrain SDF is made using a height-field by sampling one texture using different scales and different heights. It's then textured and shaded.
The background is made using UV manipulation.
Code and live preview: shadertoy.com/view/tsXcDr