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Hong Kong (historical), Hong Kong
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3D artist / VFX artist / Film Maker. Market Driector

The Methods for Rendering 3D Images ( world leading 24hous online rendering service supplier)

In order to get the best moving pictures these days, it is imperative to know how 3D images are rendered. Understanding rendering is not as difficult as you think but requires going through this piece with a high level of concentration because major issues on this topic are adequately discussed.

The term rendering means the calculations carried out by a render engine equipped with a 3D software package to interpret a 3D scene from a mathematical approximation to a finalized 2D image. Throughout the process, the scene’s textural, spatial and lightning information are brought together to come up with the color value of each pixel in the compressed image.

There are two major kinds of rendering and they are differentiated by the speed at which they compute and finalize images. These two major kinds are real time rendering and pre-rendering (offline rendering). Real time rendering is mostly used in gaming and interactive graphics due to the need to compute images from 3D information at a very fast speed. Since it is going to be difficult to predict the way a game player will interrelate with the game environment, it is very important to render images in real time as the action open up.

Moreover, a minimum of 18 to 20 frames per second must be rendered to the screen so that the motion will appear fluid. If you want an improved real time rendering, endeavor to pre-compile as much information as possible and also make use of dedicated graphics hardware. The game environment’s lighting information can also be pre-computed and developed directly into the texture files of the game’s environment in order to improve render speed.

On the other hand, pre-rendering or offline rendering is the use of multi-core CPUs rather than dedicated graphics hardware to perform calculations. It takes a lot of time to complete and is mostly seen in animations and effects works that the owners believe more in photorealism and visual complexity. Since what will appear in each screen can be predicted, big studios dedicate a lot of time (about 90 hours render time) to individual frames.

Furthermore, higher level of photorealism can be achieved in pre-rendering than in real time rendering because the former occurs in an open ended frame. This gives room for characters, environments and their related textures and light to have higher polygon counts and a very high resolution texture files of 4K or higher.

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January 2003 Hong Kong (historical), Hong Kong


English (Fluent),
Chinese (Advanced),


Maya ., 3D Max, Blender 2.63, Cinema4D ., Softimage,

Maya Render Farm – Mental Ray Connection Frodo

Rendering from within Maya or batch render with Maya requires the necessary skills in order to achieve the desired result. However, the essence of mental ray in a Maya render farm cannot be overemphasized and if you want to render from within Maya, it is important to install mental ray standalone on all slave machines. However, if you want to render from the command line making use of the standalone renderer, endeavor to install mental ray standalone on all master or slave machines.
The master machine is the one that invokes the parallel network render demand interactively using batch or command line. On the other hand, a slave machine is the individual machine with mental ray standalone on the network that carries out fraction of a parallel network render and sends the notification back to the master. Any machine can be a master, slave or both at the same time once it has a mental ray standalone. The combination of any of the following machines can also be used as masters and slaves; IRIX machine, Windows machine, Linux machine and Mac OS X machine.
Moreover, the mental ray standalone renderer portrays images on multiple machines over a network and the process is called a parallel network rendering. This entails its rendering license and can be invoked even as when working with Maya and from the command line making use of the mental ray standalone renderer. In addition, mental ray for Maya makes use of a file called maya.rayhosts and it is ideal for parallel network rendering.
However, if you want to save time and energy in your rendering pursuit, it is advisable to make use of online render farms. This will ensure that you save cost and have more time to cover other jobs. In fact, 3D Maya graphics can best be rendered using any of these farms and if you are wondering how the output will be, sign up for a trial service. In today’s world when technology has improved the way we live our lives, you don’t need to set up a big expensive studio before you can get the best CG images. Once you can identify a reliable online rendering service provider, your artistic works will come out distinctly and you will be the envy of your competitors. More importantly, locating a Maya render farm will give you access to 3D graphics which will add value to your works.
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