Showcase & Discover Creative Work

Elijah Renard

Game Designer

Montreal, Quebec, Canada
To be part of a game development team dedicated to the creation of emotionally immersive experiences and contribute to the gaming community to the best of my ability. Always aspiring to increase and share my knowledge while building a stronger toolset. Fluent in French and English.

Work Experience

MCrowdsourcing Canada

Lead UX Designer

• Drafted and maintained Game Design Documents
• Enhanced One-Pagers and Primers for investors and clients
• Designed reward systems, user flow and interface wireframes
• Conceptualized and developed splash websites following the latest trends and technologies
• Facilitated collaboration between art and programming outsourcers
October 2012 - Present Ottawa, Ontario, Canada

Longtail Studios

Game Designer

• Prototyped game mechanics, user experience and user interface
• Experienced in Agile Development and participated in multiple SCRUM teams
• Developed original concepts for game pitches for submission to Ubisoft G4E
• Transferred from Charlottetown, PEI to Halifax in October 2009
• Launched recruiting campaign for focus groups
• Recruited talent and facilitated playtest sessions
• Level designed with several in-house tools
October 2008 - March 2012 Halifax, Nova Scotia, Canada

EA Mobile

Game Designer

• Conceptualized and presented game prototypes to team leads and producers
• Experimented core game mechanics with paper prototypes
• Identified fun factors and developed intuitive controls, difficulty progression, and overall experience
• Drafted and maintained original Game Design Documents
• Elaborated game tools and navigation concepts
• Communicated game vision through GDDs and daily stand up meetings with team leads
• Assisted QA team through EFIGS localization
July 2007 - September 2008 Montreal, Quebec, Canada


Vancouver Film School

Game Design Certificate

Vancouver Film School was a stepping stone for my game design career, I learned the ABC to XYZ of game design & met many amazing fellow students across campuses.

Instructors & mentors were talented, experienced and dedicated. Finally, the school effectively facilitated networking and prepared me for the realities & challenges of the game industry.

Activities and Societies:
• Represented fellow students for Class of Game Design 2006
• Acted as a Crazy Druid for D&D Fridays 2007
• Volunteered for Game Design Expo 2007
• Maintained an 87% overall average throughout school
June 2006 - June 2007 Vancouver, British Columbia, Canada

Cegep De Saint-Jerome

D.E.C. Multimedia

Le Cégep de Saint-Jérôme was a 3 year long introduction to web design & development, animation, music, project management and game development.
2002 - 2005 Saint-Jerome, Quebec, Canada


English (Fluent),
French (Fluent),


Pocket Gamer

'Silver Award' for Clue Mobile


Vancouver Film School

'Best Flash or Pixel Game' for Spinball



Actionscript 2.0, After Effects, Axure RP, CSS3, DeskstopServer, Facebook, Flash, Gamebryo, Google Analytics, Google Docs, Google Drive, HTML5, Illustrator, Indesign, LinkedIn, LiveMove 2, MAYA, Microsoft Office, Photoshop, Pinterest, Scaleform, Sketchup, TextWrangler, Tumblr, Twitter, Visio, WordPress,

Project Summary

• MC2’s responsive splash page, launched February 2013 (

• Global Dignity Day Canada, launched October 2012 (
• ESPN: Sports Connection, Nintendo Wii U, ‘Best Alternative Sports Game’ at E3 2012

• Motionsports Adrenaline, Xbox Kinect, released November 2011
• Motionsports Adrenaline, PlayStation Move, released November 2011
• Dance on Broadway, PlayStation Move, released March 2011

• Dance on Broadway, Nintendo Wii, released June 2010
• Best Friends Tonight, Nintendo DS, released February 2010

• Clue / Cluedo, Mobile, released January 2009, ‘Silver Award’ at Pocket Gamer

• Scrabble, iPhone & Facebook Connect, released Fall 2008
• Scrabble, iPod, released July 2008

Bike Mechanic

Ecology Action Center
May 2011 – October 2011 (6 months)

Women and Trans Bike Repair Collective
• Learned bike mechanics
• Shared knowledge & encouraged folks to learn
• Facilitated the creation of a Women & Trans positive space
• Strengthened understanding of Women & Trans issues

Game Reviewer

Evergeek Media Inc.
Arts and Culture
July 2007 & April 2008 (2 months)

• Analysed Nintendo DS™ games
• Authored concise reviews
• Implemented editor feedback

Vancouver Queer Film Festival Volunteer

Out On Screen
Arts and Culture
July 2007 – August 2007 (2 months)

• Promoted queer independent cinema & sold tickets
• Supervised entrance & respectful behaviors
• Guided audience & facilitated finding proper seating


Social Media, Crowdsourcing, Action Branding, Fitness, Psychology, Motion Graphics, Coffee, Heirloom Seed Saving, Organic Gardening, Composting, Human Rights, Animal Rights, Fixies, Screen Printing.

Thank you!

References Available Upon Request