Frank Rapoza

Creative Illustration & Design

Henderson, NV, USA
Qualifications:

• Extensive background developing AAA casino video slots.
• Traditional/digital illustration and storyboarding.
• Mobile and social app development, art and UI design.
• Advertising, social media and email marketing.
• 3D model and environment texturing, bump maps/normal maps.
• Managing large creative development teams.
• Agile, Scrum and Kanban methodologies.
• Strong background in Mac and PC computer systems.

Work Experience

Aries Technology

Lead Game Artist

• Work closely within a team environment as a mentor to Junior Artists and Animators.
• Create themed game logos in vector and raster formats for development and marketing.
• Brainstorm game ideas, including game names, game play, bonus screens, symbols and animations.
• Develop high resolution digital art for UI layouts, animations and signage.
• Assist with Marketing art needs such as Posters, Flyers, Ads and promotional campaigns.
September 2014 - Nevada, United States

Genesis Gaming, Inc.

Creative Director

• Developed high resolution digital art for game logos, loading screens, character symbols, and UI designs.
• Directed development teams to create mock-up Flash demos of slot games including bonus features.
• Designed animations for online video slots and supporting art for promotional print media.
• Performed quarterly and year-end performance evaluations for Artists and Animators.
September 2009 - April 2013 Nevada, United States

Aristocrat Technologies Inc.

Lead Game Artist

• Proposed new game ideas, including game names, game play, bonus screens, symbols and animations.
• Developed high resolution digital art for UI layouts, animations and glass art.
• Cultivated a positive learning environment through effective collaboration with Junior Artists and Staff.
• Performed Macintosh systems support, system maintenance and influenced equipment purchases.
February 2000 - September 2009 Las Vegas, Nevada, United States

Sunkist Graphics

Art Director

• Created custom game themes for UV and digitally printed gaming glass.
• Created visual effects such as sand-etching, mirror and neon-lighting used on backlit gaming glass.
• Mentored Junior Artists in proper art building, spot and four color process color separation techniques.
• Organized and Managed the art department, signs department and quality control.
October 1994 - January 2000 Nevada, United States

Skills

After Effects, AlienBrain, Cubase, Illustrator, Indesign, JIRA., Microsoft Office, Perforce, Photoshop, Poser, Premiere,