Fahd Chmak
2D/3D Artist
Istanbul, Turkey
05353668914
be.net/fahdchmak
Senior 3D Artist with 11 years experience in the game and production industries.
I have an adept knowledge of 3Ds max, Photoshop and ZBrush along with other software like xNormal, Substance and Quixel. Specializing in 3D art I use all of these packages for the creation of low and high poly models, sculpts, assets, characters and environments - organic and hard surface. High quality diffuse, normal, AO and roughness maps, efficient use of UV space and strong UV mapping skills.
A solid understanding and daily use of PBR multi-layered shaders, optimizing, baked HDR lighting and exporting to Unity 3D for additional real-time lighting, post effects and live reflections Or Vray for a production rendering.
As a Senior Artist I am very self-motivated, communicating well with others around me. This helps with my ability to ensure the concept art is conveyed properly into the final level art either by myself or my team of artists.
One of biggest strengths is assisting other team members with problem solving and giving them art feedback, whilst following direction well and implementing feedback to a high standard.
I make a conscious effort to keep up with industry trends and techniques to ensure my work is current and to the highest standard the industry and game fans expect.
I have an adept knowledge of 3Ds max, Photoshop and ZBrush along with other software like xNormal, Substance and Quixel. Specializing in 3D art I use all of these packages for the creation of low and high poly models, sculpts, assets, characters and environments - organic and hard surface. High quality diffuse, normal, AO and roughness maps, efficient use of UV space and strong UV mapping skills.
A solid understanding and daily use of PBR multi-layered shaders, optimizing, baked HDR lighting and exporting to Unity 3D for additional real-time lighting, post effects and live reflections Or Vray for a production rendering.
As a Senior Artist I am very self-motivated, communicating well with others around me. This helps with my ability to ensure the concept art is conveyed properly into the final level art either by myself or my team of artists.
One of biggest strengths is assisting other team members with problem solving and giving them art feedback, whilst following direction well and implementing feedback to a high standard.
I make a conscious effort to keep up with industry trends and techniques to ensure my work is current and to the highest standard the industry and game fans expect.
Work Experience
Salam TV
Senior 3D Artist
Modeling High poly and Low poly 3D assets
Modeling Stylized / realistic characters
PBR Texturing / Light-baking
integrate assets into the game engine for AR
Characters creation ready to Animate for VR
Fix technical issues proactively with the Team
Rendering for production
Camera / Assets animation
Modeling Stylized / realistic characters
PBR Texturing / Light-baking
integrate assets into the game engine for AR
Characters creation ready to Animate for VR
Fix technical issues proactively with the Team
Rendering for production
Camera / Assets animation
June 2019
- Present
Turkey
Nuked Cockroach
Senior 3D Artist
Stylized 3D Characters creation
Stylized 3D Game assets creation
Integrate assets to Unity
Started as a Senior 3D artist and got promoted to a Lead 3D Artists during the 2nd year.
Helped on improve the Artist workflow for
a faster and cleaner Results
manage assets on game engine
manage and Help Artists
Stylized 3D Game assets creation
Integrate assets to Unity
Started as a Senior 3D artist and got promoted to a Lead 3D Artists during the 2nd year.
Helped on improve the Artist workflow for
a faster and cleaner Results
manage assets on game engine
manage and Help Artists
December 2015
- May 2019
Tunisia
AGENCE 8
Senior 3D Artist
Environment 3D Assets Modeling / texturing
modeling assets for production
lighting scenes / rendering
Low poly Modeling for Real time Game Engine
Game engine assets integration
Manage and Help Artists
Architecture Visualization Interior/ Exterior
modeling assets for production
lighting scenes / rendering
Low poly Modeling for Real time Game Engine
Game engine assets integration
Manage and Help Artists
Architecture Visualization Interior/ Exterior
August 2015
- December 2015
Tunisia
Art Production Studio
3D Artist
3D Assets Modeling / texture/ lighting
VFX for Tv series
light scene and rendering
Manage and Help Artists
Animate 3D assets /Camera
VFX for Tv series
light scene and rendering
Manage and Help Artists
Animate 3D assets /Camera
April 2013
- June 2014
Libya
ATE
3D Artist
ATE is a Civil engineering office Based in tunisia
we worked on many drinking water plant in many country around the world, where i have to create factorys from plans and animate machinery interacting with waters and liquids to present them in a well edited video presentation.
we worked on many drinking water plant in many country around the world, where i have to create factorys from plans and animate machinery interacting with waters and liquids to present them in a well edited video presentation.
November 2011
- January 2013
Tunisia
Next One Agency
3D Artist
i was doing all the work : modeling /retopology / rigging / skinning / animations
& some archiviz
i was a student at this time
& some archiviz
i was a student at this time
March 2010
- October 2011
Sousse, Tunisia
Languages
Arabic (Native),
French (Fluent),
English (Advanced),
Awards
2nd place , Realitic Vray archviz render
2014
Skills
3D Modeling,
3D Scanning,
3D Visualisation,
Animation,
Arch Design,
Archviz,
Augmented Reality ,
Character Modling,
Cloth Simulation,
Compositing,
Digital Sculpting ,
Drawing,
Hard Surface Modeling,
Lighting,
Low-poly Modleing,
Motion Graphic,
Motion Graphics ,
Product Design,
Video Editing,