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Before starting my degree in Interaction Design at Art Center College of Design, nearly everything I’ve learned is self-taught. I have always learned best by throwing myself fearlessly at whatever lay in front of me. Ever since my first memories, technology has been a part of how I solve problems.

Early on I fou… Read More
Before starting my degree in Interaction Design at Art Center College of Design, nearly everything I’ve learned is self-taught. I have always learned best by throwing myself fearlessly at whatever lay in front of me. Ever since my first memories, technology has been a part of how I solve problems.

Early on I found myself tinkering with everything. At four years old I learned how to modify video game assets to see what affect I could have. I began telling stories with my army men in videos, using sound effects sampled from video games and recording my own voiceovers. At ten years old I was running a custom server for a popular massively-multiplayer game, which involved recruiting and team management of people several times older than me. I wanted a way to promote my server so I learned to advertise through motion graphics and website design. Communicating through writing and music became important to me to further promote my game server. With movie productions like Avatar I became interested in environmental computer graphics. After winning an award for my environmental graphic work, I was contacted by an editor of the London Olympic Games with an offer to work on an interactive machinama video project for the game Mass Effect.

I enjoy being around people with a passion and curiosity. It doesn't matter what direction it's in. The trait I value the most in others is kindness. Read Less
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