Eric Reimer

Art Director, Lead Artist, Illustrator

San Francisco, CA, USA
Art Director and Illustrator/Designer. Client-side art direction in animation, working with companies such as Psyop, LOBO, and Gizmo Animation on all stages of the animation and production pipeline: key art, storyboards, animation, lighting, and comp. Extensive in house experience as an artist in visual development, character and costume design, background painting, UI/UX and production art for several marquee companies and clients including Supercell Oy, Walt Disney Co., Disney Consumer Products, Electronic Arts, Liquid Development, and Envision Entertainment GmbH. Currently I'm a marketing art director/illustrator at Supercell, working in the San Francisco, Bay Area.

Work Experience

SuperCell

Art Director, Art Lead, Illustrator

Client side Art Director in marketing for Supercell's marquee games and properties in development. I work with some of the best animation studios internationally to produce animation and short form storytelling that amplifies our games and brand. https://youtu.be/x8KlyR7WDZE for a roundtable from lightbox expo that digs into our process.
February 2017 - Present California, United States

DigiPen

Adjunct Professor in Entertainment Design

Teaching courses in illustration, and concept design, working with some seriously bright and motivated individuals.
September 2016 - June 2017 Washington, United States

Imbellus

Freelance Art Director

Art Director, managing and working alongside fellow freelancers and a core team of in house artists and designers. Clients Include Envision Entertainment GmbH; and Imbellus.
My responsibilities included: overall Art direction, Character design, Environment design, Concept, Animation, UI/UX, FX direction, Scheduling, Story/Design development, and advocating for the team's best work.
March 2016 - February 2017 Washington, United States

Goodgame Studios

Art Director, Lead Artist, Freelance

Art Director, managing and working alongside a great team doing great work.

My responsibilities included: overall Art direction, Character design, Environment design, Concept, Animation, UI/UX, FX direction, Scheduling, Story/Design development, Marketing Materials, and advocating for the team's best work.
July 2014 - March 2016 Germany

Disney

Sr. Illustrator/Lead Artist

Created backgrounds, environments, premium costumes, and NPC characters for the MMOs, as well as backgrounds and spot illustration for related iOs apps and Pixie Hollow, and other Disney related marketing materials for properties such as Club Penguin iOs.
April 2008 - July 2014 California, United States

Honda

Lead Illustrator and Designer

Created Vector illustrations/ Animations in collaboration with instructional designers. Illustrations and Animations used in award winning interactive technical training curriculum.
August 2005 - April 2008 Torrance, California, United States

Education

California State University, Fullerton

Master's of Fine Arts, Illustration

January 2000 - July 2005 Fullerton, California, United States

Languages

English (Native),

Awards

Aurora Awards

3 Platinum Awards; Aurora Awards for online training produced by American Honda Motor Company, Illustration, design and Flash Animation Team

2007

Society Of Illustrators, Los Angeles

Illustration West 44(2006) Annual, Society of Illustrators, Los Angeles

2006

Society Of Illustrators, Los Angeles

Illustration West 43 (2005) Annual, Society of Illustrators, Los Angeles

2005

Skills

Animation, Art, Background Art, Characters, Concept Art, Costume Design, Digital Painting, Drawing, Graphics, Illustration, Illustrator, MAYA, Painting, Photoshop, UI/UX, Video Games, Visual Arts, Visual Development, ZBrush,