Danny Pierce

3D Environment/Prop Artist

Morgan Hill, CA, USA
My name is Danny Pierce and I am a determined multimedia artist who specializes in 3D environment/prop/character modeling for video games. I have a strong understanding of Next Gen Game development, the ability to adapt to new software packages and workflows, and experience creating assets ranging from ultra-realistic to stylized cartoon. I am looking to obtain a demanding and stimulating job creating 3D assets and to continue pushing myself artistically and technically.

Work Experience

Kabam Entertainment

Texture/Environment Artist

July 2013 - Present San Francisco, California, United States

Slamm Creative

3D Artist Intern

Created marketing material for Slamm Creative as an intern. While initially more familiar with Autodesk Maya, made switch to Autodesk 3D Studio Max and adapted rapidly to workflow used in house. Scope of work included concept visualization, modeling 3D assets used in work for clients, and various other works assisting lead 3D artist.
September 2007 - December 2007 West Chester, Pennsylvania, United States

Albright College

Coder/Artist

Worked in a team project for programming class to create a video game. Responsible for creating all visual game assets along with portions of the coding.
September 2009 - December 2009 Reading, Pennsylvania, United States

Geek Squad

Computer Repair Technician

Tasks included troubleshooting and resolving hardware and software issues in client’s computers.
December 2009 - September 2012 Wyomissing, Pennsylvania, United States

Education

Albright College

Digital Media and Computer Science

September 2005 - May 2009 Reading, Pennsylvania, United States

Languages

English (Native),
German (Beginner),

Skills

Adobe Dreamweaver, Adobe Photoshop, Adobe Premiere, Autodesk 3ds Max, Autodesk Maya, Java, Python, RealFlow, CrazyBump, Ndo, Pixologic ZBrush, XNormal,