Danny Pierce
3D Environment/Prop Artist
Morgan Hill, CA, USA
6104512935
www.dannypierce3d.com
My name is Danny Pierce and I am a determined multimedia artist who specializes in 3D environment/prop/character modeling for video games. I have a strong understanding of Next Gen Game development, the ability to adapt to new software packages and workflows, and experience creating assets ranging from ultra-realistic to stylized cartoon. I am looking to obtain a demanding and stimulating job creating 3D assets and to continue pushing myself artistically and technically.
Work Experience
Kabam Entertainment
Texture/Environment Artist
July 2013
- Present
San Francisco, California, United States
Slamm Creative
3D Artist Intern
Created marketing material for Slamm Creative as an intern. While initially more familiar with Autodesk Maya, made switch to Autodesk 3D Studio Max and adapted rapidly to workflow used in house. Scope of work included concept visualization, modeling 3D assets used in work for clients, and various other works assisting lead 3D artist.
September 2007
- December 2007
West Chester, Pennsylvania, United States
Albright College
Coder/Artist
Worked in a team project for programming class to create a video game. Responsible for creating all visual game assets along with portions of the coding.
September 2009
- December 2009
Reading, Pennsylvania, United States
Geek Squad
Computer Repair Technician
Tasks included troubleshooting and resolving hardware and software issues in client’s computers.
December 2009
- September 2012
Wyomissing, Pennsylvania, United States
Education
Albright College
Digital Media and Computer Science
September 2005
- May 2009
Reading, Pennsylvania, United States
Languages
English (Native),
German (Beginner),
Skills
Adobe Dreamweaver,
Adobe Photoshop,
Adobe Premiere,
Autodesk 3ds Max,
Autodesk Maya,
Java,
Python,
RealFlow,
CrazyBump,
Ndo,
Pixologic ZBrush,
XNormal,