Danielle Phillips

Industrial Designer

Los Angeles, CA, USA
Advocative, holistic Designer - merging user needs, brand identity, business goals and market trends into compelling solutions for positive and enriching experiences.

Work Experience

Nyko Technologies, Inc.

Senior Product Designer

Lead product development from proof of concept – developed products through ideation, engineering, color/material/finish selection, tooling, testing, certifications, production ramp up and post-launch management.

Project Management for breadth of products.

Research current and emerging trends to identify opportunities for expanding lineup of product and brand expansion.

Manage and coordinate prototypes and samples.

Develop new products as well as manage existing product lines, including increasing profitability and managing phasing out of products.

Established design strategy for comfort, manufacturability, and usability.

Manage partnerships with OEM / ODM vendors, including negotiating business terms to maximize profitability, executing agreements, and ensuring vendor practices and manufacturing capabilities meet product quality and safety standards.

Consistently monitor and report on competitors, innovation and technology trends.

Generate concept sketches, digital 3D models, 3D prints, mock up samples, Keyshot renderings.

Regularly travel abroad to manage development and accelerate production.
November 2015 - Present California, United States

Mattel

Product Design (Contract) - Advanced Concepts

Developed new product concept within the Advanced Concepts team
Sketched concepts by hand and digitally.
Used 3D software to build and render concepts
Built breadboard models to quickly ideate concepts
3D printed advanced concepts for product development, user testing and presentations
Adapted quickly to project trajectory changes to meet business/brand needs
Established color palette for new product line
Collaborated with team members to develop new innovative brands/products
Hands-on user testing and research experience
Participated in brainstorm sessions for top Mattel brands
Maintained knowledge of material and production cost for budget feasibility
Strategized with marketing, directors, engineers, packaging and designers
January 2014 - April 2014 California, United States

DreamGEAR, LLC

Designer

Designer of consumer electronics, accessories and packaging (concept to store shelf)
Balanced multiple projects, on schedule, in a fast-paced and growing company
Maintained communication among CEO, partners, managers, engineers, and factories
Sketched concepts by hand and digitally
Used 3D software to build and render concepts
Built breadboard models to quickly ideate concepts (foam, cardboard, etc)
Wrote user guides, designed diagrams, established features
Managed e-commerce websites (Magento), graphics, features copy, assets
Developed concepts for pitch decks and for national retailers
Performed competitive analysis
February 2011 - January 2014 Torrance, California, United States

RO2 Design Studio

Industrial Designer

Designed, modeled and rendered prototypes for production
Generated graphics for trade show exhibitions (ICFF 2010 and Dwell 2010)
Assisted in planning exhibition spaces
Managed public relations, copywriting and editing
April 2010 - June 2010 Washington, United States

Karten Design

Research Intern

Conducted user-centered research
Established personas
Produced presentations for product related to the iPhone 1st gen launch
March 2007 - May 2007 California, United States

Education

Otis College Of Art And Design

Bachelor of Arts

August 2005 - May 2009 Los Angeles, California, United States

The Art Institute Of Seattle

Associates of Arts

October 2000 - December 2002 Seattle, Washington, United States

Skills

3D Studio Max, Adobe Dreamweaver, Autocad, Concept Development, CSS, HTML, Keynote, Keyshot, Pitch Decks, PowerPoint, Sketching, Solidworks, Vray, Adobe Flash, Adobe Illustrator, Adobe Indesign, Adobe Photoshop, E-commerce, Magento, Packaging, , Presentations, Product Development, Rhino, Strategy,