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I work in the digital entertainment industry since 2010, specifically with Game Design and Gamification processes. Currently working as a Game Designer at Big Hut game studio, creating game concepts, gaming experiences, documentation and level design for for casual games (Mobile and Desktop). I’ve been also abl… Read More
I work in the digital entertainment industry since 2010, specifically with Game Design and Gamification processes. Currently working as a Game Designer at Big Hut game studio, creating game concepts, gaming experiences, documentation and level design for for casual games (Mobile and Desktop). I’ve been also able to work with original famous IP’s, like Sea World, Disney, My Little Pony, Monica’s Gang, Fiat and many other, creating successful games, like Disney Appisodes and Seaworld: Turtle Trek.

Working with Jynx Playware, my previous job, I was able to create and develop games as a service, focusing in educational and advertising purposes. At Big Hut/Manifesto, I deeply studied the mobile market, and worked on games for big publishers like Big Fish, Mobage and DeNA. During my graduation, I worked on GDR Lab (Gadget Design Research Lab), researching the use of gadgets for education and as assistive technology.

Thanks for reading this much. Read Less
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Federal University of Pernambuco - UFPE (Brazil)
Bachelor Degree in Design | January 2009 - June 2013
• Teaching experience in a suplementary class about Design of Chilren's Books as voluntary assistant;
• Gradutation project focused in Soft-release analysis and data mining oriented to main public on Mobile game… Read More
Federal University of Pernambuco - UFPE (Brazil)
Bachelor Degree in Design | January 2009 - June 2013
• Teaching experience in a suplementary class about Design of Chilren's Books as voluntary assistant;
• Gradutation project focused in Soft-release analysis and data mining oriented to main public on Mobile games;
• Studied and developed Persona oriented Game Design Methodology;
• Published paper about Detournement in Casual games (SB Games 2011);
• 2 personal game projects published( Darf for web and Don Juan Squirrel for iOS;


School of Arts Games and Animation (Brazil)
Game Start | June 2008 - June 2010
• Extensive work with Adobe Creative Suit (Focus on Illustrator and Photoshop) Read Less
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