Curvin Huber

VFX Artist, Technical Director & Professor of Interactive Media

Boston, MA, USA
I have 20 years experience as a full-time Professor at the higher education level. I currently hold the rank of Full Professor at Becker College in Worcester, MA. My course specializations focus predominately on VFX and digital cinematography. Becker College has one of the largest Interactive Media programs in the country and has recently been ranked #2 in the world by the Princeton Review.

I have been professionally involved in the 3D animation and visualization industries for over 25 years. My animation interests include VFX for both game and film, digital cinematography, and interactive 3D storytelling. My technical research focuses on the evolution of 3D asset design, the utilization of visual programming systems for parametric and generative design, and real-time lighting and shading methodologies.

Work Experience

Mind & Machine VFX

VFX Artist

Houdini simulation specialist for various Hollywood-based projects.
March 2016 - Present California, United States

Otoy Inc

Rendering Technical Writer

Redesign of online documentation for OctaneRender Standalone, 3ds max, Maya, Blender, Cinema 4D, Nuke, and Houdini. Representative for the architectural and mechanical industries.
April 2015 - Present California, United States

White Snake Projects

Director of CGI

Responsible for the technical solutions related to live performance operas which include body and facial motion capture, integration of game engines into live performance, and design of all digital content.
December 2016 - Present Massachusetts, United States

Becker College

Professor of Interactive Design

Development and teaching of courses related to 3D modeling, animation, lighting, and rendering.
August 2011 - Present Massachusetts, United States

Building Conversation

Lead Technical Director

Development of overall technical solutions related to 3D modeling and rendering pipelines.
March 2016 - Present Massachusetts, United States

PluralSight

Course Content Designer

Developed an online course that focuses on lighting, rendering, and shading using VRay and 3ds max.
April 2015 - September 2016 Boston, Massachusetts, United States

Global Inserting Systems

Lead Technical Director

Building animations to illustrate the functionality of various manufacturing parts.
January 2014 - Present Pennsylvania, United States

Absolute Thinking

Lead Technical Director

Designing 3D simulations for the United States Center for Disease Control in Atlanta, GA. The 3D environments and characters are assets used in a large project focusing on teaching field agents how to identify food-born illnesses and viruses.
June 2009 - Present New Hampshire, United States

Lusacell Telecommunications

3D Artist and Animator

Designed 3D character models and animations for training simulations.
August 2013 - June 2014 Mexico

Bounding Box Games

3D Artist and Animator

Designed and animated numerous creatures for a voxel-based independent game title.
October 2012 - January 2014 California, United States

Fusion Marketing Services

3D Illustrator

Designed 3D illustrations for various marketing campaigns.
July 2012 - December 2013 United Kingdom

Desales University

Assistant Professor of Digital Art

Developed and taught courses related to 3D modeling, animation, and rendering.
August 2006 - May 2011 Pennsylvania, United States

Education

Marywood University

MFA Illustration

July 2008 - July 2011 Pennsylvania, United States

Bloomsburg University

MS Interactive Technologies

June 1996 - December 1998 Pennsylvania, United States

Bloomsburg University

BA Studio Art - Sculpture

August 1989 - December 1993 Pennsylvania, United States

Languages

English (Native),
German (Conversational),

Awards

CINDY Awards

International - Gold in PSA Category

2016

CINDY Awards

International - Special Achievement award for Soundtrack

2016

Pixie Awards

Platinum Level

2015

3D Con

New Presenter's Award

2015

SUMMA3D

3rd Place - Character Illustration

2015

Skills

3D Coat, 3ds Max, AfterEffects, Arnold, Blender, Camtasia, Fusion, Houdini, MAYA, MotionBuilder, Octane, Photoshop, Premiere, RenderMan, Revit, Rhino3d, Softimage, Unity, Unreal Engine, VRay, ZBrush,

Performances, Articles/Publications, Conferences

Review: Opera News, Alice in the Pandemic, October 23rd 2020.

Review: Broadway World, Alice in the Pandemic, October 25th, 2020.

Review: The Boston Musical Intelligencer, Alice in the Pandemic, October 26th, 2020.

Review: The New Yorker, Alice in the Pandemic, October 20th, 2020.

Alice in the Pandemic Opera, CrowdCast, World Premiere, October 23rd – 27th 2020.

PermaDeath Opera, Majestic Theater, Boston, MA. September 27th – 29th 2018.

Fairytales, Folktales, and Fables, Belmont Gallery of Art, Belmont, MA, 2018

1 in 3 Comparative Perspectives on Gender Violence, Roberts and Raizes Galleries, Lesley Art and Design, Cambridge, MA

Curated Exhibitor, Different Games Conference, Worcester Polytechnic Institute, Worcester, MA, 2018

Exhibited excerpt of PermaDeath opera CGI, ALS Panel Discussion, Lesley University, 2018

Exhibitor & Panel Discussion, PAX East, Boston, MA, 2018

Every Two Minutes, animation exhibit, Friends of Fine Arts Film Sexual Assault Educational Program, Maynard Fine Arts Cinema, Maynard, MA, 2017

Couples Show, Gallery 7, Maynard, MA, 2016

Presented at the 2016 Global Awareness Society International Annual Conference in Budapest, Hungary. The presentation topic was collaboration as a source for alternative research funding.

"Infinity: Orders of Magnitude." 3D procedurally generated visual
art piece exhibited in the September 2014 Artists' Exhibit at Artspace
Maynard.

Interviewed and quoted in the March 2012 MSNBC article titled “Smithsonian Features: The Art of Video Games.”

Presented at the 2010 Global Awareness Society International Annual Conference in Krakow, Poland. The presentation topic was the influence of the internet on the Graphic Design and Illustration industries.

Journal of Global Awareness, Volume 9, Spring 2009. “Web-Based 3D Virtual Worlds and Their Global Implications.”

LMS & On-line Development

Experience with the following Learning Management Systems: Canvas, Blackboard, Angel.

Online Technologies Utilized for Project Development: Google Drive, Google Hangouts, Google Docs, Trello, Autodesk Shotgun, Skype, Camtasia.