Shaylyn Hamm

Game Artist

Easton, PA, USA
Over the past few years, I'm lucky to have collaborated with a handful of talented artists and animators from around the industry. As a self-employed artist, I've been able to broaden my skills and take on many types of responsibilities that I wouldn't normally be exposed to while working at a studio.

I'm now looking forward to returning to work with a dedicated team to create video games, where I can continue to grow as an artist and share the unique experiences I gained as an artist on the Steam Workshop.

Work Experience


2d/3d Character Artist

My current projects include creating cosmetic items for Valve's IPs through the Steam Workshop for Dota 2, Counter Strike: Global Offensive, and Team Fortress 2.

My everyday skills include creating concept art, sculpting and modeling high and low poly models, creating textures and editing materials materials, skinning, and marketing illustrations.
January 2012 - Present Seattle, Washington, United States



Produced character, environment, and concept art for an unannounced project.
July 2016 - January 2017 Bellevue, Washington, United States

Gearbox Software

Environment Artist

As an environment artist at Gearbox, I create in-game models, textures, materials, and high poly models. I've also been responsible for creating color variation skins for characters, head customizations, some marketing screenshots, model re-working/retexturing, and optimization of a wide variety of assets in both Borderlands 2 and Aliens: Colonial Marines. Most recently, I also did some character work for Battleborn.
October 2010 - October 2013 Frisco, Texas, United States

Id Software

Artist Intern

Worked with the id Tech 5 engine's megatexture editor to create realistic and unique terrain and foliage throughout the game RAGE.
April 2010 - September 2010 Richardson, Texas, United States


Mandarin Chinese linguist, MOS - 98G

July 2000 - April 2002 Monterey, California, United States


The Guildhall At Southern Methodlist University

Master of Interactive Technology

Thesis: The Aesthetics of Unique Video Game Characters

Project explores the process of creating broadly-appealing female game characters through the development of female versions of two classes from Team Fortress 2 (Valve Software, 2007) from concept art to playable in-game characters.
August 2008 - December 2009 Plano, Texas, United States

Kutztown University Of Pennsylvania

Bachelor of Fine Arts

Bachelor of Fine Art – drawing focus, German language and culture – minor
August 2003 - May 2008 Kutztown, Pennsylvania, United States

Defense Language Institute

Mandarin Chinese training

September 2000 - February 2002 Monterey, California, United States


Mandarin (Conversational),
German (Conversational),
Spanish (Conversational),
English (Native),


3D Coat, 3D Studio Max, Illustrator, Knald, Marmoset Toolbag, Photoshop, Source Filmmaker, Substance Painter, Unity, Unreal 3, ZBrush,