2d/3d Character Artist
My current projects include creating cosmetic items for Valve's IPs through the Steam Workshop for Dota 2, Counter Strike: Global Offensive, and Team Fortress 2.
My everyday skills include creating concept art, sculpting and modeling high and low poly models, creating textures and editing materials materials, skinning, and marketing illustrations.
Seattle, Washington, United States
Produced character, environment, and concept art for an unannounced project.
- January 2017
Bellevue, Washington, United States
As an environment artist at Gearbox, I create in-game models, textures, materials, and high poly models. I've also been responsible for creating color variation skins for characters, head customizations, some marketing screenshots, model re-working/retexturing, and optimization of a wide variety of assets in both Borderlands 2 and Aliens: Colonial Marines. Most recently, I also did some character work for Battleborn.
- October 2013
Frisco, Texas, United States
Worked with the id Tech 5 engine's megatexture editor to create realistic and unique terrain and foliage throughout the game RAGE.
- September 2010
Richardson, Texas, United States
UNITED STATES ARMY
Mandarin Chinese linguist, MOS - 98G
- April 2002
Monterey, California, United States