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I have been working professionally in games development for 20 years, with experience in Art Direction, Art Leadership, Staff/Project Management and 2D/3D/Animation Production on multiple AAA projects for PC, consoles, online and mobile platforms.
  • Creative Director
    Aeria Games — Berlin, Germany
  • Senior Art Director
    Aeria Games — Berlin, Germany
  • Art Director
    Yager — Berlin, Germany
  • Art Director
    Electronic Arts — FL, USA
  • Art Director / Art Manager
    Crytek — Frankfurt am Main, Germany
  • Art Director / Art Lead
    Crytek — Frankfurt am Main, Germany
  • Lead Character Animator
    Guerrilla Games — Amsterdam, Netherlands
  • Cinematic Art Director / Lead 2D Compositor
    Guerilla Games — Amsterdam, Netherlands
  • Lead Character Animator
    Guerriila Games — Amsterdam, Netherlands
  • Art Director
    Streamline Studios — Hilversum, Netherlands
  • Art Director / Lead 3D Artist
    Valkieser Solutions — Hilversum, Netherlands
  • Cinematic Lead Artist
    CyberArtWorks — Aachen, Germany
  • Lead Artist
    Wings Simulations — Essen, Germany
  • Concept Artist / 3D Artist
    Funcom — Oslo, Norway
View Full Resume →
2016 - Zoo Zap (iOS/Android)
2016 - Dawn of Gods (iOS/Android)
2015 - Dead Island 2 (XboxOne/PS4)
2015 - Dreadnought (PC)

2013 - Tiger Woods PGA Tour 14 (Xbox360/PS3)
2012 - Tiger Woods PGA Tour 13 (Xbox360/PS3)
2011 - Tiger Woods PGA Tour 12 (Wii)
2010 - Tiger Woods PGA Tour 11 (Xbox360/PS3)
2009 - CryEngine3 T… Read More
2016 - Zoo Zap (iOS/Android)
2016 - Dawn of Gods (iOS/Android)
2015 - Dead Island 2 (XboxOne/PS4)
2015 - Dreadnought (PC)

2013 - Tiger Woods PGA Tour 14 (Xbox360/PS3)
2012 - Tiger Woods PGA Tour 13 (Xbox360/PS3)
2011 - Tiger Woods PGA Tour 12 (Wii)
2010 - Tiger Woods PGA Tour 11 (Xbox360/PS3)
2009 - CryEngine3 Tech Demo (Xbox360/PS3)
2008 - Undisclosed AAA title (Xbox360/PS3)
2007 - Crysis(PC)
2005 - Killzone (PS2)
2004 - Shellshock Nam ‘67 (PS2/Xbox)
2003 - Street Racing Syndicate (PS2)
2000 - Demonworld 2 (PC)
1999 - Panzer Elite (PC)
1997 - Paradigm Shift (PC Online) Read Less
I have 20 years of hands-on production experience in all artistic disciplines of game development, from concept art, texturing to real-time and high-resolution 3D modeling, animation and visual effects.

I bring 15 years of experience in staff and project management, building and developing art teams, solving tech… Read More
I have 20 years of hands-on production experience in all artistic disciplines of game development, from concept art, texturing to real-time and high-resolution 3D modeling, animation and visual effects.

I bring 15 years of experience in staff and project management, building and developing art teams, solving technical- and people-related issues, finding quick and effective solutions to face tight deadlines or budgets, and maintaining state-of-the-art quality while respecting production milestones. I know how to handle long and short projects and to manage small and large teams of artists and animators.

I also have 2 years of experience in CGI work for broadcast production. Read Less
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