Carlos Cavalcante

Game Artist

Helsinki, Finland
Game artist and art director with nine years of experience in the mobile games industry.

Work Experience

Futureplay Games

Game Artist

May 2017 - Present Helsinki, Finland

Tapps Games

Art Director

- Manage a team of 8 in-house artists (juniors and seniors), applying some principles of servant leadership in a divided environment between Scrum and Waterfall methodologies.
- Ensure art quality for our products.
- Provide training and skills development for the artists.
- Tool research and development with the programmers team.
- Mentoring.
- Work with producers, product owners, project manager and production leads to develop and maintain the production schedule.
- Manage outsourced artists.
- Hire new talents to our team.
March 2016 - April 2017 São Paulo, Brazil

Tapps Games

Game Artist

- Define general game look and feel.
- Creating the core visual elements of a game, such as characters, backgrounds, props, etc.
- Creating UI for our games, along with product owners and designers.
- Creating responsive, optimized and fancy animations for gameplay and UI using Spine.
August 2014 - March 2016 Brazil

Ortiz Gaming

Game Artist

As a game artist i was responsible for concept art, illustration and animation.
August 2013 - August 2014 São Paulo, Brazil

BigHut Games

Game Artist

- Define general game look and feel.
- Creating the core visual elements of a game, such as characters, backgrounds, props, etc.
- Creating UI for our games, along with product owners and designers.
- Creating responsive, optimized and fancy animations for gameplay and UI.
January 2012 - August 2013 Recife, Brazil

Manifesto Game Studio

Game Artist

- Define general game look and feel.
- Creating the core visual elements of a game, such as characters, backgrounds, props, etc.
- Creating UI for our games, along with product owners and designers.
- Creating responsive, optimized and fancy animations for gameplay and UI.
January 2011 - August 2013 Recife, Brazil

Education

Faculdades Integradas Barros Melo

Bachelor of Graphic Design

August 2009 - August 2012 Olinda, Brazil

Languages

Portuguese (Native),
English (Fluent),
Spanish (Conversational),
Finnish (Beginner),

Skills

2D Animation, 3D Modeling, Character Design, Digital Painting, Game Art, Illustration, Spine 2d, UI Design ,