Carlos Cavalcante
Game Artist
Helsinki, FinlandGame artist and art director with nine years of experience in the mobile games industry.
Work Experience
Tapps Games
Art Director
- Manage a team of 8 in-house artists (juniors and seniors), applying some principles of servant leadership in a divided environment between Scrum and Waterfall methodologies.
- Ensure art quality for our products.
- Provide training and skills development for the artists.
- Tool research and development with the programmers team.
- Mentoring.
- Work with producers, product owners, project manager and production leads to develop and maintain the production schedule.
- Manage outsourced artists.
- Hire new talents to our team.
- Ensure art quality for our products.
- Provide training and skills development for the artists.
- Tool research and development with the programmers team.
- Mentoring.
- Work with producers, product owners, project manager and production leads to develop and maintain the production schedule.
- Manage outsourced artists.
- Hire new talents to our team.
March 2016
- April 2017
São Paulo, Brazil
Tapps Games
Game Artist
- Define general game look and feel.
- Creating the core visual elements of a game, such as characters, backgrounds, props, etc.
- Creating UI for our games, along with product owners and designers.
- Creating responsive, optimized and fancy animations for gameplay and UI using Spine.
- Creating the core visual elements of a game, such as characters, backgrounds, props, etc.
- Creating UI for our games, along with product owners and designers.
- Creating responsive, optimized and fancy animations for gameplay and UI using Spine.
August 2014
- March 2016
Brazil
Ortiz Gaming
Game Artist
As a game artist i was responsible for concept art, illustration and animation.
August 2013
- August 2014
São Paulo, Brazil
BigHut Games
Game Artist
- Define general game look and feel.
- Creating the core visual elements of a game, such as characters, backgrounds, props, etc.
- Creating UI for our games, along with product owners and designers.
- Creating responsive, optimized and fancy animations for gameplay and UI.
- Creating the core visual elements of a game, such as characters, backgrounds, props, etc.
- Creating UI for our games, along with product owners and designers.
- Creating responsive, optimized and fancy animations for gameplay and UI.
January 2012
- August 2013
Recife, Brazil
Manifesto Game Studio
Game Artist
- Define general game look and feel.
- Creating the core visual elements of a game, such as characters, backgrounds, props, etc.
- Creating UI for our games, along with product owners and designers.
- Creating responsive, optimized and fancy animations for gameplay and UI.
- Creating the core visual elements of a game, such as characters, backgrounds, props, etc.
- Creating UI for our games, along with product owners and designers.
- Creating responsive, optimized and fancy animations for gameplay and UI.
January 2011
- August 2013
Recife, Brazil
Education
Faculdades Integradas Barros Melo
Bachelor of Graphic Design
August 2009
- August 2012
Olinda, Brazil
Languages
Portuguese (Native),
English (Fluent),
Spanish (Conversational),
Finnish (Beginner),
Skills
2D Animation,
3D Modeling,
Character Design,
Digital Painting,
Game Art,
Illustration,
Spine 2d,
UI Design ,