Bronwyn Burns
Pixel Wizard
San Francisco, CA, USAPixel Wizard with a knack for adapting style, highly trained in visual storytelling. Contributed original art to games, print, and film. Loves to learn, rise to challenges, build worlds, and make things that are really fun to click on.
Work Experience
The Playsets Team
Co-Founder / Lead Artist
-Head of Content for "Playsets."
-Defined art style and developed style guide
-Designed and rendered customizable and interactive 2D maps in isometric
-Designed Character, Monster,and Prop Tokens
-Created effects animations
-Developed art for UI
-Created marketing materials
-Part of the founding design team
-Helped manage a successful kickstarter campaign.
-Managed team of Freelance Artists
-Created customizable assets for a character builder
-Defined art style and developed style guide
-Designed and rendered customizable and interactive 2D maps in isometric
-Designed Character, Monster,and Prop Tokens
-Created effects animations
-Developed art for UI
-Created marketing materials
-Part of the founding design team
-Helped manage a successful kickstarter campaign.
-Managed team of Freelance Artists
-Created customizable assets for a character builder
February 2013
- Present
California, United States
Z2Live
2D Artist
- Designed and rendered isometric buildings, environments and set pieces, with animation - Designed and rendered characters and creatures, prepped for animation
- Designed and rendered icons, achievement badges, and contributed to UI
- Worked remotely
- Contributed to mobile games: 'Trade Nations', 'Battle Nations', and 'MetalStorm'
- Designed and rendered icons, achievement badges, and contributed to UI
- Worked remotely
- Contributed to mobile games: 'Trade Nations', 'Battle Nations', and 'MetalStorm'
September 2010
- January 2013
Washington, United States
Playmatics
Visual Designer
- Created concept art for proposals
- Contributed to UI design
- Explored style options for an educational game, through focus group testing
- Designed and rendered background art, buildings, characters, and icons
- Worked remotely
- Contributed to the game 'The Untouchables: Mean Streets of Chicago'
- Contributed to UI design
- Explored style options for an educational game, through focus group testing
- Designed and rendered background art, buildings, characters, and icons
- Worked remotely
- Contributed to the game 'The Untouchables: Mean Streets of Chicago'
December 2011
- April 2012
New York, United States
Honeybee Labs
Lead Artist
- Created interactive art for iPad application 'Chasing Fireflies'
January 2011
- April 2011
California, United States
Caldara Labs
Lead Artist
- Developed overall visual style
- Created Textures for 3D elements, Designed and Illustrated characters, rendered icons, customization elements, and contributed to UI
- Collaborated with other department leaders
- Created marketing materials for specific social networks
- Launched social network game 'Star Traders' for Facebook and Myspace
- Created Textures for 3D elements, Designed and Illustrated characters, rendered icons, customization elements, and contributed to UI
- Collaborated with other department leaders
- Created marketing materials for specific social networks
- Launched social network game 'Star Traders' for Facebook and Myspace
August 2009
- June 2010
California, United States
Legacy Interactive
Art Director
- Created art and animation for 2D puzzle and hidden object games
- Developed UI, contributed to UX
- Developed style guides for multiple games, original IP and existing brands
- Managed a team of staff artists
- Approved and corrected outsourced art assets
- Contributed to marketing materials and box art
- Localized game assets for multiple languages
- Developed concept art for proposals
- Contributed storyboards for cutscenes
- Contributed to shipped games: 'CSI:NY' (PC/Mac), 'Pet Pals: New Leash on Life' (Nintendo DS), 'Murder, She Wrote' (PC/Mac), 'The Lost Cases of 221b Baker St.' AKA 'The Lost Cases of Sherlock Holmes vol.2' (PC/Mac) 'House MD' (PC/Nintendo DSi)
- Developed UI, contributed to UX
- Developed style guides for multiple games, original IP and existing brands
- Managed a team of staff artists
- Approved and corrected outsourced art assets
- Contributed to marketing materials and box art
- Localized game assets for multiple languages
- Developed concept art for proposals
- Contributed storyboards for cutscenes
- Contributed to shipped games: 'CSI:NY' (PC/Mac), 'Pet Pals: New Leash on Life' (Nintendo DS), 'Murder, She Wrote' (PC/Mac), 'The Lost Cases of 221b Baker St.' AKA 'The Lost Cases of Sherlock Holmes vol.2' (PC/Mac) 'House MD' (PC/Nintendo DSi)
August 2008
- May 2010
California, United States
Meteor Games
Concept Artist
- Developed concept art for characters, monsters, environments, costumes, and props
- Collaborated with concept art team to develop visual themes
- Created orthographic drawings for the 3D department
- Defined color palette
- Used internal admin software to share work with leads and other departments
- Contributed to the MMO 'Twin Skys' (yet to be released)
- Collaborated with concept art team to develop visual themes
- Created orthographic drawings for the 3D department
- Defined color palette
- Used internal admin software to share work with leads and other departments
- Contributed to the MMO 'Twin Skys' (yet to be released)
October 2007
- April 2008
Los Angeles, California, United States
Education
Savannah College Of Art And Design (SCAD)
BFA in Sequential Art
Summa Cum Laude
September 2002
- March 2007
Savannah, Georgia, United States
Skills
After Effects,
Animation,
Art Direction,
Asset Creation,
Comics,
Compiling Creative Resources,
Concept Art,
Developing Processes For Asset Generation,
Digital Illustration,
Drawing,
Flash,
HTML,
Icons,
Illustration,
Illustrator,
Layout,
Painting,
Photo Manipulation,
Photoshop,
Premier,
Remote Collaboration,
Research,
Sketchup,
Storyboards,
Storytelling,
Texturing,
UI Design ,
Unity,
Wacom Tablet,