Brian Favia

Digital Artist & UI/UX Designer

West Orange, NJ, USA
Digital artist and designer with over nine years of experience developing for games, mobile applications and web sites. Expert in art direction, user experience and interface design, 2D and 3D art production, game design, brand identity and much more. Strong collaborator and communicator proven to deliver engaging visual solutions for rapidly-evolving digital platforms.

Work Experience


Lead Artist

- Produce various art assets for Android and mobile web games, including characters, backgrounds, sprites, UI, fonts and icons. Also lead artist behind avatar clothing and accessories sold directly to registered players.

- Art director on numerous games including Heroes v Villains and Mobile Chef, using Agile approach in producing wireframes and mockups to design the best possible player experiences.

- Work closely with onsite and remote teams to streamline art production process, ensuring clear communication of project specifications and consistency in art styles.

- Create branding initiatives and marketing campaigns to promote newest products on Facebook, Twitter, and Cellufun’s own social gaming website.

- Software utilized: Adobe Creative Cloud suite (Photoshop, Illustrator, After Effects), Autodesk Maya, GIF Movie Gear, proprietary tools.
December 2008 - Present New York, New York, United States


Graphic Artist

- Designed UI and user experience solutions for lifestyle apps on iPhone, Blackberry and feature phone platforms.

- Worked under Director of Marketing, created and updated branding, trademarks and style guides for Vindigo corporate and its first-party products, including mobile apps and Vindigo’s corporate website.

- Liaison between product team and business development team to ensure the needs and goals of the clients and managers were met.

- Software utilized: Adobe Creative Suite (Photoshop, Dreamweaver).
July 2008 - September 2008 New York, New York, United States


2D/3D Artist

- Drew and animated art assets for feature phone, iOS and Blackberry games.

- Produced characters, backgrounds, sprites, HUDs, menus and fonts.

- Contributed to several titles published by EA Mobile and mDisney.

- Software utilized: Adobe Creative Suite (Photoshop, Illustrator), Autodesk Maya, proprietary
March 2006 - June 2008 Chicago, Illinois, United States


Purdue University

Bachelor of Science - Computer Graphics Technology

Specialized in 3D animation, also minored in Art & Design.
August 2001 - December 2005 West Lafayette, Indiana, United States


2D Animation, 3d Animation, Adobe After Effects, Adobe Illustrator, Adobe Indesign, Adobe Photoshop, Branding Identity, CSS, HTML, Illustration, UI Design , UX Design,