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Professional Digital artist specialised in High detail, low poly real-time modelling, texture, concept art, matte painting and lighting. I am able to model in both low and high polys for both off-line and real time rendering engines. During the past 7 1/2 years I've work on high profile titles published by EA, Luc… Read More
Professional Digital artist specialised in High detail, low poly real-time modelling, texture, concept art, matte painting and lighting. I am able to model in both low and high polys for both off-line and real time rendering engines. During the past 7 1/2 years I've work on high profile titles published by EA, Lucas Art, Activision, Microsoft ; my high res work also published by various books ,magazines and websites such as 3D Wrold, 3D Creative ( online magazine by 3Dtotal.com) , 3D Artist , Digital Art Master by Focal Press, 3D total.com and CG Cars.

I am a strong team player and always strong leadership helping the team delivere top quality products; my current role allows me to help artists to develop their skills and career path, providing feedback/ art direction on their work as daily bases and give them opportunities to try new areas to develop their skills further.

I am also a skilled crafts man specialised in miniature modelling in various areas ( architecture, vehicles )

Specialties3D:
Car/ Vehicel Modelling, Architectural Visualisation for Production/ Advertisting/ Marketing.
Real-Time rendering environment, texture, lighting, background matte painting, props

2D: Concept Art- Digital and traditional

Software:
3D Studio MAX, MudBox, Photoshop CS2, VRay Rendering system, Perforce, Alienbrain Read Less
Member since: Jan 18, 2011