Bruno Ferreira da Silva


Porto, Portugal

Work Experience

Arial Editores

Digital Designer

In 2011, I was invited to be part of the digital design team of Areal Editores, a company that belongs to Porto Editora.
Among a wide team, i’m involved in the design process of schoolbooks and also digital solutions that complement it, like the mobile app with augmented reality and the desktop version that includes a wide variety of interactions that increase the learning process.
2011 - Portugal

Hard Club

Art director

From 2010 to 2012 I developed and implemented in partnership with artistic production of Hard Club, a visual communication strategy mostly oriented to be present in digital world but also out of it.
In the end, this way improved the position of Hard Club in the society and most important in their target community. It increased the interaction with the institution and the number of people in theirs concerts or other cultural activities.
2010 - 2012 Porto, Portugal



Coordinated the pre-press team, managed and implemented new work methodologies. During this time I deal with the print industry problems everyday and all my knowledge in art-work and print was applied and improved.
2006 - 2011 Porto, Portugal



As a freelance designer I was involved in design projects like brands identities, editorial design, illustrations and web design projects to desktop and mobile apps.
Porto, Portugal


Escola Superior De Artes E Design (ESAD) - Matosinhos

Degree Communication design

On of the degree’s focus was communication design and design thinking, it gives me tools to solve some problems during the creative processe.
Porto, Portugal

Instituto Politécnico Do Cávado E Do Ave (IPCA)

Master degree in Illustration and animation

The interaction men/machine was the main topic of this master degree. The user immersion topic in each platform is also a point of interest in my graduation.
Barcelos, Portugal


UX & UI Design

In this course all UX and UI process was approached and put in practice with real enterprise cases.
User research with user interviews, competitors analysis, user journey maps and user flows.
In the practice level, the process was from sketches, mockups to prototyping, and in the end implementation and testing with A/B testings to measure the user experience.


English (Advanced),


Balsamiq, Illustrator, Indesign, InVision, Photoshop, SketchApp, Typography, UI, Ux, Web Design,