Bruno Ferreira da Silva

Product Designer

Porto, Portugal
I’m curious, committed and demanding in all the projects that I’m involved. I’m always trying to find a way to learn something with someone and somewhere.

Work Experience

Tridonic Portugal

Senior Product Designer

Main roles:
• Promoting the User-Centered Design mindset and UX culture inside the company;​
• Creating the Tridonic Design System enabling and supporting a unified user experience across Tridonic portfolio; ​
• Actively be involved throughout the full product life cycle: from ideation, development, to maintenance (user validation);​
• Working and ensuring consistency of User Experience across products (both physical and digital);​
• Guarantee alignment between user expectations and business objectives;​
September 2019 - Porto, Portugal

FOURSOURCE

Product designer

July 2019 - Porto, Portugal

Hitachi Vantara

Senior UX / UI Designer

As part of Hitachi Vantara Design System Team my main roles are:
• Ensure collaboration with different team roles (designers, developers, researchers, product managers, and content producers)
• Defining design guidelines, methodologies, and best practices;
• Create and maintain design style guides and pattern libraries;
• Support and collaborate with other design teams across the entire company.
• Ensure a common language and experience in every HV product.
October 2017 - June 2019 United States

Pentaho

UX / UI Designer

Splitting efforts between both teams: Product and Services.

As part of Product Team and working directly in Pentaho toll.
Main roles:
• Work closely with product owners, developers and others designers to define the UX and UI for new features and design issues on the Pentaho toll;
• Iterate around Pentaho users feedback.

On the Services Team, I build custom dashboards and visualizations.
Main roles:
• Work closer with costumers gathering and defining requirements;
• Delivering products aligned with each customer brand and web guidelines;
• Articulate and support design choices.;
• Walkthrough design reviews to ensure the alignment between design improvements and implemented product.

Define and designing user journeys, journey maps, design sketches, wireframes, and mockups;
June 2017 - October 2017 Florida, United States

Arial Editores

Digital Designer

In 2011, I was invited to be part of the digital design team of Areal Editores, a company that belongs to Porto Editora.
Among a wide team, i’m involved in the design process of schoolbooks and also digital solutions that complement it, like the mobile app with augmented reality and the desktop version that includes a wide variety of interactions that increase the learning process.
2011 - June 2017 Portugal

Hard Club

Art director

From 2010 to 2012 I developed and implemented in partnership with artistic production of Hard Club, a visual communication strategy mostly oriented to be present in digital world but also out of it.
In the end, this way improved the position of Hard Club in the society and most important in their target community. It increased the interaction with the institution and the number of people in theirs concerts or other cultural activities.
2010 - 2012 Porto, Portugal

Etiqembal

Designer

Coordinated the pre-press team, managed and implemented new work methodologies. During this time I deal with the print industry problems everyday and all my knowledge in art-work and print was applied and improved.
2006 - 2011 Porto, Portugal

Freelance

Designer

As a freelance designer I was involved in design projects like brands identities, editorial design, illustrations and web design projects to desktop and mobile apps.
Porto, Portugal

Education

Escola Superior De Artes E Design (ESAD) - Matosinhos

Degree Communication design

On of the degree’s focus was communication design and design thinking, it gives me tools to solve some problems during the creative processe.
Porto, Portugal

Instituto Politécnico Do Cávado E Do Ave (IPCA)

Master degree in Illustration and animation

The interaction men/machine was the main topic of this master degree. The user immersion topic in each platform is also a point of interest in my graduation.
Barcelos, Portugal

Edit

UX & UI Design

In this course all UX and UI process was approached and put in practice with real enterprise cases.
User research with user interviews, competitors analysis, user journey maps and user flows.
In the practice level, the process was from sketches, mockups to prototyping, and in the end implementation and testing with A/B testings to measure the user experience.

Languages

English (Advanced),

Skills

Balsamiq, Illustrator, Indesign, InVision, Photoshop, SketchApp, Typography, UI, Ux, Web Design,