Ashley Watson

Soft Goods & Accessories Product Developer

Denver, CO, USA

Work Experience


Product Developer

Manage all product development for an array of products including soft goods, high-end handbags, leather goods, luxury home goods, retail displays, PPE masks, etc.
Patternmaking, CAD drawings, cut/sew of prototypes and final samples.
Develop step-by-step timing for cost and production goals.
January 2015 - June 2020 Oregon, United States

Production Manager

Organize, lead, and manage a team of 10 employees assigning tasks and formulating an efficient process to ensure deadlines are met. Prioritize and manage a production calendar through Microsoft Excel. Maintained 95% on-time rate for production work. Train the production staff on the construction process, machine knowledge, and product end goals. Ensure all products are produced in accordance with cost margins and quality standards; Evaluating and QA products throughout production to ensure quality standards are met.
June 2018 - June 2020 Portland, Oregon, United States

Production Sewer | Lead Sewer

Production sewing on Industrial machinery of high-end handbags, soft goods, and accessories; including high-risk sewing tasks such as detail leatherwork and difficult sewing construction.
Comfortable working with a wide range of materials; including leather, heavy woven fabrics, nylon, flannel, cotton, pattern matching stripes, etc. Consistently exceeded and set new timing goals with an efficient production process and expert sewing skills.
June 2013 - January 2015 Portland, Oregon, United States

Will Leather Goods

Assistant Product Developer/Designer

Created and presented seasonal trend boards based off market research; involving seasonal trends for product type, silhouette, color, and materials.
Created and maintained Tech packs, BOM, and Line plans for products in development using CAD drawings and detailed specs in Adobe Illustrator.
Communicated daily with domestic and overseas factories on product development, materials and trims, specs, branding, prototypes, and final samples. Reviewed quality, construction, and specs of prototypes and final samples. Some sample sewing and rework projects.
February 2013 - June 2013 Oregon, United States


The Art Institute Of Portland

Bachelor of Fine Arts in Apparel Accessory Design

September 2012 Portland, Oregon, United States


Adobe Illustrator, Adobe Indesign, Adobe Photoshop, Autometrix Patternsmith, Cost Sheets, Handbag/Leather Goods, Leather/Metal/Wood Working, Line Plans, Microsoft Office, Patternmaking, PC And Mac, Print Design, Product Design, Product Development, Production Knowledge, Production Sewing, Technical Drawing, Technical Spec Packs,