Alex Huang

Art Director

Monrovia, CA, USA

Work Experience

AV Squad

Art Director

Designer of creative materials for including key-art, OOH, and speciality pieces. Comped hi-end layouts for clients including HBO, Netflix, A24, and Apple. Designed character banner looks, standee looks, and creative concepts for House of the Dragons, Everything Everywhere All at Once and other high profile titles. Retouched comp art and created title treatments.
June 2021 - August 2023 Los Angeles, California, United States

Proof Creative Group

Art Director

Designed in-theater concepts for Universal Pictures The Addam Family 2 and ideate key-art for Apple Original Films | Skydance Animation, Blush. Worked on character banners Wu-Tang: An American Saga for Hulu.
May 2021 - May 2021 California, United States

Gravillis Inc

Art Director

Created title treatments for Audible Original an Amazon Company and character banner title and layouts for The Harder They Fall. Made key-art one-sheet concept design for Hulu King Richard. Collaborated design looks for Focus Features | Universal Pictures, Blue Bayou.
January 2021 - February 2021 California, United States

LA

Art Director

Create and produce advertising campaigns for motion pictures, home entertainment, and video games include, Marvel Studios Avengers Infinity War, DreamWorks Kipo And The Age of Wonderbeasts, Playstation Days Gone, and other high profile titles. Conceptualize, develop and execute ideas for marketing campaigns.
April 2016 - March 2020 California, United States

Bond

3D Artist | Matte Painter

Produced 3D title treatment for Green Room one-sheet. Worked on and retouched comps for Shadow Hunters the Mortal Instruments. Helped design key-art concept for Hell or High Water.
November 2015 - January 2016 California, United States

Thinkwell

3D Modeler

Modeled and textured environments for Warner Brothers attraction (Fun Zone-Hypercade) located in Macau.
June 2015 - July 2015 California, United States

Industrial Light & Magic

3D Generalist - Apprentice

Produced a fully CG city environment as part of a small team, starting with concept work of artistic direction. Focused on lighting of hero assets and landscapes, developing textures and shaders for building assets and continued on photo realist set extension project for live action plate. Developed the concept and worked on modeling, texturing, shading, lighting, rendering and compositing.
November 2014 - January 2015 San Francisco, California, United States

Saatchi & Saatchi

3D Artist

Staged camera setup, worked on color and upgraded materials for the 2015 Toyota lineup for web and print. Also focused on material changes on the 2015 Corolla models.
June 2014 - September 2014 Torrance, California, United States

ManMade Films - PBS ITVS

Lighting Artist

Lit and rendered the drones in beginning battle sequence for short film project, As You Were.
February 2014 - March 2014 Los Angeles, California, United States

Hoax Films

Look Development Artist - Intern

Modeled various assets and designed timeline for MEBO, a medical animation interactive project.
July 2013 - September 2013 Los Angeles, California, United States

Education

Gnomon School Of Visual Effects

Digital Production for Entertainment Certificate - Generalist

September 2011 - September 2013 Los Angeles, California, United States

Languages

English (Native),
Taiwanese (Conversational),

Awards

CG Society

Editor's Showcase 2D - Abandoned Factories

2015

IMDB

Lighting and Rendering

2014

CG Student Awards

Finalist People’s Choice and VFX/Animation

2014

Gnomon School Of Visual Effects

Best of Term Winter - Texturing/Shading

2012