Aaron Rix

Artist - Designer

I have over twenty years experience as a graphic designer and artist in video games, the apparel industry, and non-profits. As an archaeologist of dreams and a visual stylist I specialize in the impossible and delight in the creative process.

Work Experience

Art Pulse

Senior Designer

Creative Director for a nonprofit arts organization. Responsible for leading communication design, interactive design and concept forward for all of the organizations programs, events and initiatives, including magazine ad design, email flyer advertising, social media brand design and maintenance, concept and design elements for five websites, logo design and overall management of the Art Pulse brand.
2007 - 2014 California, United States

Rockstar Games

Assistant Art Director, 2D Artist

Red Dead Redemption:
• Over saw vibe and period continuity
• Gathered research materials for concept, character and environment teams
• Painted in game signs and provided graphic design for in game elements
• Worked on print collateral
• Named the game, thus helping to shape the storyline

Rockstar Games presents Table Tennis:
• User interface design
• Graphic design for in game elements

Red Dead Revolver:
• User interface design,
• Graphic design for in game elements such as journal pages and load screens
2002 - 2006 Carlsbad, California, United States

Treyarch

2D Artist

Texture Artist

Triple Play Baseball:
• Painted and mapped textures for stadiums
• Vertex lighting

Tony Hawk Pro Skater 2X:
• Painted and mapped textures.
• Assisted in level design: London Club, Subway, Rooftops
• Graphic design for in game elements such as Posters, graffiti, and billboards

Kelly Slater's Pro Surfer:
• Painted and mapped textures for environments and surfboards
• Created simple geometry for levels
• Lighting and color schemes for levels/water
• Additional game design
2000 - 2002 Los Angeles, California, United States

Bugle Boy

Graphic Designer

• Designed graphics for tee shirts, flashers, hangtags and embroideries.
• Research and development
1999 - 2000 Torrance, California, United States

JNCO

Graphic Designer, Digital Colorist

• Designed characters for publications, apparel and apparel packaging
• Designed flashers, embroideries and tee shirt graphics
• Co-creator, concept artist and colorist, "the Goop" comic series
• Colorist, "Flamehead" comic series
• Photoshop and Illustrator production
1997 - 1998 Los Angeles, California, United States

Languages

Spanish (Conversational),

Skills

Advertising, Art Direction, Graphic Design, Illustrator, Package Design, Photography, Photoshop, Print, UI Design , Video Games, Web Graphics,

Objective

I am seeking far and wide for a full time job with a strong innovative company that will allow me to put my creative skill set to good use in a fun, challenging environment that will inspire me to grow.