Vinicius Girotto
3D Content creator, Producer
Novo Hamburgo, Brazil
55 51 991160049
be.net/ViniGirotto
Had been working for the last 12 years with almost all aspects of 3D Asset production. I have experience with Character Design, Archviz, Product Modelling, Game Assets creation both for mobile and pc, VR and 3D Printing. And I believe I would make a valuable addition to your team.
After working for over a decade for many companies and projects, I have capability to wear many hats in a production pipeline, and have plenty of knowledge and resources to get the goals achieved. That being said, I also recognize there is a lot of room for me to learn, evolve and also to specialize.
My background also is not of a purely technical employee, i usually try to understand my role within the whole scope of the project, so i can find ways to contribute beyond the actual task that has been proposed for me at the moment.
I am usually a good person to deal with and generally promote a good work environment with the people around me, as I also try to understand the strengths and weaknesses of my colleagues so i can see where i could be capable of supporting them where they might need.
After working for over a decade for many companies and projects, I have capability to wear many hats in a production pipeline, and have plenty of knowledge and resources to get the goals achieved. That being said, I also recognize there is a lot of room for me to learn, evolve and also to specialize.
My background also is not of a purely technical employee, i usually try to understand my role within the whole scope of the project, so i can find ways to contribute beyond the actual task that has been proposed for me at the moment.
I am usually a good person to deal with and generally promote a good work environment with the people around me, as I also try to understand the strengths and weaknesses of my colleagues so i can see where i could be capable of supporting them where they might need.
Work Experience
CreativeDrive
3D Artist
- Product Modelling
- Scene Creation
- Quality Control
- Scene Creation
- Quality Control
June 2018
- January 2019
Brazil
ViniGirotto Digital Content
3D Content creator
- Project management
- Management of freelancer team
- Production of 3D content
.Game Assets
.Archviz
.Product Illustration
.Character Design
- Producer
- Sales
- Worked on about 120 projects of various sizes between 2016 up until now,
- Management of freelancer team
- Production of 3D content
.Game Assets
.Archviz
.Product Illustration
.Character Design
- Producer
- Sales
- Worked on about 120 projects of various sizes between 2016 up until now,
December 2015
- Present
Brazil
3dimagem
3D Artist - Innovation projects manager
- Innovation manager
- Furniture High/Low poly modelling
- Furniture Texturing
- Scene compositing
- Post production
- Innovation manager
- Simulation and effects
- Created over 300 furniture and decoration models
- Worked on many archviz scenes in composition
- Worked in managing the innovation projects done to help improve productivity and to develop new products and solutions.
- Furniture High/Low poly modelling
- Furniture Texturing
- Scene compositing
- Post production
- Innovation manager
- Simulation and effects
- Created over 300 furniture and decoration models
- Worked on many archviz scenes in composition
- Worked in managing the innovation projects done to help improve productivity and to develop new products and solutions.
August 2014
- November 2015
Brazil
WPlay Marketing Interativo
Art Director
Worked on the development and publishing of a game for one of pepsi advertising campaigns, where the game had to be presented to the public on the pepsi booth on some music events(Planeta Atlântida, Festival de Verão).
Also worked on various web content for social networks and websites.
Also worked on various web content for social networks and websites.
December 2013
- March 2014
Brazil
K2 Design Concept
Freelance 3D and post production artist
Worked on post production of some 3d models and scenes for the Kappesberg 2014 Catalog, also worked in production of 3D assets for some advertisement campaigns
October 2013
- December 2013
Brazil
BRA Digital
Freelance illustration project
I've worked on a couple of web game projects where i developed concept art and sprites for two games of the said company clients
June 2013
- July 2013
Brazil
Plano Transmedia
3D illustration Freelance Project
Worked on a couple of characters and product design, 3d projects
January 2013
- April 2013
Brazil
Plano Transmedia
Creative Director and producer
Worked mainly developing assets for various advertising and game projects, mostly working on character design, enviroment design, eventually also managing a team of freelancer artists and programmers on bigger projects.
January 2012
- December 2012
Brazil
Freelance
Freelancer
Currently working on some indie projects, and also on some simulators for some companies
July 2011
- October 2011
Brazil
Neorama
3D Artist
Worked mainly creating assets for the architectural illustrations and videos, mostly furniture and organic modelling.
January 2011
- July 2011
Brazil
Freelance
Freelancer
Worked as a freelancer for some web agencies and indie game projects
July 2010
- January 2011
Brazil
Plan Marketing Digital
Art Director
My main tasks at this work were:
- Art Direction in advergames
- 3D modelling, texturing, animation, lighting, compositing
- Art Direction in advergames
- 3D modelling, texturing, animation, lighting, compositing
October 2008
- July 2010
Brazil
Education
Universidade Feevale
Technologic Degree in Digital Games
This is the degree given to all the students that finished the Technology in Digital Games graduation course at Feevale University.
The course itself was project based, and had a ton of practical studies, where every semester we had to develop a new game from scratch and for many different plataforms.
I worked on games for the following plataforms during the course:
- Flash games for web
- Mobile games
- Games for pc using XNA
- Multiplayer games
- Unity Engine Games for PC
The course itself was project based, and had a ton of practical studies, where every semester we had to develop a new game from scratch and for many different plataforms.
I worked on games for the following plataforms during the course:
- Flash games for web
- Mobile games
- Games for pc using XNA
- Multiplayer games
- Unity Engine Games for PC
February 2008
- January 2012
Novo Hamburgo, Brazil
Languages
Portuguese (Native),
English (Fluent),
Skills
3d Generalist,
3ds Max,
Adobe Flash,
Adobe Soundbooth,
After Effects,
Animation,
Art Directing,
Game Art,
Game Design,
Game Development,
Games,
Illustrator,
Photoshop,
Unity3D,
Video Compositing,
Video Editing,
ZBrush,