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I am Mieren Taylor, I'm also Tom Taylor, and to the astonishment of an infinitesimal portion of my audience, I am Tom of Tomations.

I am lucky enough to be a freelance general animator. I have and continue to work on various group projects as an animator, modeler/ 3Dsculptor, 3D character rigger, general 3D rigg… Read More
I am Mieren Taylor, I'm also Tom Taylor, and to the astonishment of an infinitesimal portion of my audience, I am Tom of Tomations.

I am lucky enough to be a freelance general animator. I have and continue to work on various group projects as an animator, modeler/ 3Dsculptor, 3D character rigger, general 3D rigger, CG lighting and texture artist, storyboard artist, concept artist, digital artist, and Project manager. Now full disclosure, to most in the 3D world this is a rather typical spread of skillsets. We must be able to create full scenes which means being a photographer, director, artist, and IT crew all in one. Many us have become highly specialized, including myself. I specialize in problem solving. Having in depth knowledge of most 3D skillsets; I can complete tasks with cross discipline solutions, thus I am considered a general animator.

It's easy to imagine how being a general animator allows me to improve the pipeline of a project, but I'll give an example to be concise. As a rigger, I know what geometry works best, and what positions the rig will want to be resting in. Now any professional modeler will work closely with the rigger to design the models appropriately, but sometimes you don't have a choice. As a modeler and a rigger, I already have a solid idea about how the rigger will need the model to be set up. Now like I said, I'm a problem solver, the kinds of projects and products we CG artists are brought are varied; They require an immense amount of information to complete. Not only the skill involved, but we must research everything from the muscles in a squirrel’s tail to the technical internal workings of the foam pads in an air purifier. There is no Manuel or tutorial about how to create the musculature of a sentient air purifier, or the twitching of the squirrel’s tail. We must troubleshoot, and experiment to accomplish these feats of turning an idea into something you can share and communicate to others. That is what I have spent my life working to accomplish, and I will continue to do just that.
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