In an age where we are welcoming more digital technologies into our home environment, the question arises as to whether interactions with products through touch interfaces are always desirable. Interactions with these interfaces demand our focused attention, which prevents them from being seamlessly integrated into our daily routine (Bakker, 2013). Furthermore, there is a loss of meaningful tactile qualities and the emotional pleasure that goes along with touching, feeling and moving physical objects (Norman, 2004).
In order to demonstrate and investigate how tangible interactions can still play a valuable role in a strongly digitized world, I chose to do a case study. Orbit is a tangible music streamer that provides users with unobtrusive physical control over their digital music. That way, Orbit aims to set an example of how the interaction with digital technologies could be designed while embracing the qualities of the physical world.