Scott Fabianek

UI/UX Designer Developer

San Diego, CA, USA

Work Experience

Humana

Senior UI/UX Designer Developer

September 2015 - Present New York, New York, United States

Bank Of Internet

UI/UX Designer Developer

December 2014 - August 2015 California, United States

Bridgepoint Education

UI/UX Designer

November 2013 - November 2014 California, United States

ManTech

Flash Artist / Programmer

March 2013 - November 2013 Berkeley, California, United States

Freelance

Freelance Illustrator / Game Artist

Freelance Children's book Illustration
3D / Flash game asset creation / animation / illustration
Video editing
February 2012 - February 2012 California, United States

Hands On Entertainment

Lead Artist

Lead team of artists on the look and feel of Casual Facebook games. Flash artist animator, in charge of maps, characters, interactive objects, FX and UI/UX. Content creation pipeline development and mentoring Jr artists on the details of that pipeline.
April 2011 - February 2012 Berkeley, California, United States

Epicenter Studios

Art Director

Directed art team on look and feel of Wii / PS3 and Xbox 360 titles. Interdepartmental communication and content development pipeline. Hands on 3D Artist and FX artist to help meet production deadlines. Schedule and mentor Jr artists and art team to meet deadlines and maintain cohesive visual style.
April 2008 - October 2010 Sherman Oaks, California, United States

Collision Studios

Art Director

Directed art team on look and feel of PSP / PS2 and titles. Interdepartmental communication and content development pipeline. Hands on 3D Artist and FX artist to help meet production deadlines. Schedule and mentor Jr artists and art team to meet deadlines and maintain cohesive visual style. Communicate with clients and publishers on movies based game titles.
January 2006 - March 2008 Venice, California, United States

7 Studios

Lead FX Artist / 3D Artist

Companies primary FX artist. Code and compile FX for in game as well as for cinematics, character as well as environmental and weapon FX. Model, texture, rig and animate interactive game objects. Level scripting on test levels to check functionality before game implementation. Character modeling, texturing, rigging and animation. Environment modeling, texturing and lighting.
April 2001 - December 2005 Santa Monica, California, United States

IDL Systems

Web Designer / Flash Animator

Web designer / Content coder for Corporate coaching and distance learning web development. Flash artist and animator for interactive science lab experiments.
February 1999 - February 2001 Cambridge, Massachusetts, United States

Education

Rhode Island School Of Design (RISD)

BFA Illustration

1994 - 1998 Providence, Rhode Island, United States

Skills

3DMAX, Art Tool Sai, Axure, Balsamiq, Concept Art, Flash, Game Design, HTML, Illustration, Illustrator, Mac, PC, Photoshop, Prototyping, Unreal Engine, Visual Studio,