Scott Fabianek
UI/UX Designer Developer
San Diego, CA, USAWork Experience
Humana
Senior UI/UX Designer Developer
September 2015
- Present
New York, New York, United States
Bank Of Internet
UI/UX Designer Developer
December 2014
- August 2015
California, United States
Bridgepoint Education
UI/UX Designer
November 2013
- November 2014
California, United States
ManTech
Flash Artist / Programmer
March 2013
- November 2013
Berkeley, California, United States
Freelance
Freelance Illustrator / Game Artist
Freelance Children's book Illustration
3D / Flash game asset creation / animation / illustration
Video editing
3D / Flash game asset creation / animation / illustration
Video editing
February 2012
- February 2012
California, United States
Hands On Entertainment
Lead Artist
Lead team of artists on the look and feel of Casual Facebook games. Flash artist animator, in charge of maps, characters, interactive objects, FX and UI/UX. Content creation pipeline development and mentoring Jr artists on the details of that pipeline.
April 2011
- February 2012
Berkeley, California, United States
Epicenter Studios
Art Director
Directed art team on look and feel of Wii / PS3 and Xbox 360 titles. Interdepartmental communication and content development pipeline. Hands on 3D Artist and FX artist to help meet production deadlines. Schedule and mentor Jr artists and art team to meet deadlines and maintain cohesive visual style.
April 2008
- October 2010
Sherman Oaks, California, United States
Collision Studios
Art Director
Directed art team on look and feel of PSP / PS2 and titles. Interdepartmental communication and content development pipeline. Hands on 3D Artist and FX artist to help meet production deadlines. Schedule and mentor Jr artists and art team to meet deadlines and maintain cohesive visual style. Communicate with clients and publishers on movies based game titles.
January 2006
- March 2008
Venice, California, United States
7 Studios
Lead FX Artist / 3D Artist
Companies primary FX artist. Code and compile FX for in game as well as for cinematics, character as well as environmental and weapon FX. Model, texture, rig and animate interactive game objects. Level scripting on test levels to check functionality before game implementation. Character modeling, texturing, rigging and animation. Environment modeling, texturing and lighting.
April 2001
- December 2005
Santa Monica, California, United States
IDL Systems
Web Designer / Flash Animator
Web designer / Content coder for Corporate coaching and distance learning web development. Flash artist and animator for interactive science lab experiments.
February 1999
- February 2001
Cambridge, Massachusetts, United States
Education
Rhode Island School Of Design (RISD)
BFA Illustration
1994
- 1998
Providence, Rhode Island, United States
Skills
3DMAX,
Art Tool Sai,
Axure,
Balsamiq,
Concept Art,
Flash,
Game Design,
HTML,
Illustration,
Illustrator,
Mac,
PC,
Photoshop,
Prototyping,
Unreal Engine,
Visual Studio,