Erik Lundström

Founder & Creative Director

Sweden
I Design every day User Experience, not only what is reflected towards us on computer screens, but also what experiences given to viewers of analogue media such as Corporate Identities and Corporate Stationaries with this quote in mind from an unknown source.
"It is not interesting which path you choose. The main thing is that you choose an interesting path".

You allways have to be able to design a great user experience for the viewer of your design.

"Anyone who has never made a mistake has never tried anything new.", Albert Einstein

Work Experience

Credenzio Studios

Concept Designer & Graphic Artist

Develop new concepts, design new structures, develop game graphics and design art that can be used in the game.
June 2021 - Loveland, Colorado, United States

Groveflow

Co-Founder & Creative Director

Self Employed Graphical Designer designing full scope design project for startups and small companies want their own Inhouse design and marketing department.
May 2017 - Sweden

C Wear Technologies AB

Co-Founder

Reasearch & Developement company in the field of implementing AR technologies into Industry 4.0 setups.
My role is to perform the research of new technologies as well as the design of company communication platform and design or physical products and software products.
April 2019 - Sweden

YbotX AB

Creative Director

Responsible for the company's graphic communication materials, graphic profile as well as product design of the company's physical products as well as software and mobile apps.
March 2020 - December 2021 Sweden

WaytoSense

Acting CEO

Between February and August 2020, I worked as a Acting CEO for the startup Way to Sense with responsibility for the company Business plan, company product definition as well as design of the Corporate Identity, It was a couple of inspiring months where an interesting clean energy product was defined.
February 2020 - August 2020 Sweden

Penny AB

CEO & Creative Director

Back as CEO of the company and responsible for sales of the company's own technology as well as the development of future haptic systems to control objects remotely using the facial muscles. Responsible for the company's Brand Management and graphic production of marketing communication as well as design of the company's software.
July 2014 - January 2017 Sweden

Futureyes

Creative Director

Responsible for the design of the company's software Eyescube as well as the company's external market communication online and with printed matter. Also responsible for illustrations for the company's own books in Management and balanced scorecards.
May 2012 - July 2015 Sweden

Penny AB

CTO & Creative Director

New CEO of the company and I took responsibility as technical manager CTO to complete version two of C Wear AR Glasses. At the same time, I was responsible for all graphic production of the company's communications as well as UX and UI design of the company's software and website.
August 2012 - June 2014 Sweden

CMS Compressed Media Solutions

Design Manager & UI / UX Designer

Responsible for UI design of the company's broadcast software for Sweden's Public service Radio SR and for the English BBC. Worked closely with sound engineers and radio DJ's to develop a design that appealed to them in their respective professional roles. Also was responsible for the design of all prints, website and other trademark documents.
February 2002 - January 2004 Sweden

Penny AB

Co-founder & CEO

During my studies at KTH, I invented a unique way to project an image on a person's retina. Finished my studies In 2000 and now five years later I had investors to start this company to build the world's first AR Glasses. In 2009 we were able to launch C Wear AR Glasses for the first time.
June 2005 - August 2012 Västerås, Sweden

Storm Media Production

Self Employed UI & Graphical Designer

This was my first own company in graphic design and was the basis for my current company Groveflow Studio.
My clients were mainly from Stockholm and included classic graphic design and design of graphic visual profiles, Corporate Identity.
January 2004 - May 2006 Sweden

NTI Gymnasiet

Substitute Teacher in Multimedia and Graphical Design

Worked for a semester as a substitute at this private high school in the subjects multimedia and graphic design. It was very rewarding and here I found my vein in lecturing to students, something I have benefited from during all the lectures I have given at universities around the world since then,
January 2004 - June 2004 Stockholm, Sweden

RTG Real Time Graphics

Design Manager UI and UX design

Responsible for the company's Swedish design team of a total of 10 UX and UI designers. I work closely with the team in hundreds of design projects for clients around the world.
August 1996 - June 1998 Västerås, Sweden

RTG Real Time Graphics

UX designer

Together with the design manager, I developed a method that would make it easier to design graphical user interfaces. This was a work that today would go under User Experience Design. The method was comprehensive and consisted of contextual user interviews and forms as well as principles for how to integrate the customer in the design process.
July 1994 - August 1996 Västerås, Sweden

RTG Real Time Graphics

UI Designer

My work included the design of graphical user interfaces for mainly large Swedish companies that invested in graphical systems for their computers. This company established its business long before Windows existed and there was really no professional title UI designer yet. This came much later.
August 1990 - June 1994 Sweden

Västerås Videokonsult

Designer of television graphics

A job during my school days when I studied to be a graphic designer. This company made commercials for companies and my job covered large parts of the entire post production and during the last months I was given the responsibility for the graphics that were produced to be displayed on top of the filmed material. This was the first time I worked with digitization tables.
March 1989 - January 1990 Västerås, Sweden

ICA

Graphic Designer and Illustrator

This was my first job as an illustrator and graphic artist, the forerunner of graphic designers. I worked with the team that created the legendary character Icander and got to work on producing Icander illustrations. It was here that I learned the classic craft of sign design and foilings of large signs for ICA's stores around Sweden, something I have benefited greatly from over the years.
June 1986 - September 1986 Sweden

Education

KTH

User Centered Software Development

User Experience Design
User Interface Design
Methodology
B level Thesis and 1 semester project in product development
September 1999 - June 2000 Stockholm, Sweden

University Of Stockholm

Institute of learning - 3 semesters (135 Credits)

Basic Courses in learning
- User Experience Design
- Communication and learning
- Learning and Multimedia
- Scientific theory and method
June 2000 - February 2002 Sweden

University Of Stockholm

Bachelor’s Programme in Market Communication (GI), 180 credits

Bachelor's Program in Market Communication (GI) is a three-year master's program that educates you on analyzing and solving communicative challenges using the full potential of visual expression media.

The program's broad grasp of both theory and application prepares you to work on senior positions in the communications industry. At agencies focusing on advertising, PR, brands, design or digital marketing. Alternatively at companies and organizations' marketing / information department. For example, your role can be project manager, information manager, designer, strategist or planner. The program also prepares you who wish to study for a master's degree in Sweden or abroad.

An interdisciplinary approach places market communication in cultural, artistic and commercial contexts. The program includes education in finance, project management and law as well as visual communication, graphic design and typography. Great emphasis is placed on the ability for critical analysis, creative problem solving and practical application of theoretical knowledge. The program includes a C-thesis as well as a final project work. During one semester, you can choose to read elective courses or go on an international exchange.

Master's Program in Market Communication (GI), is a modernization and further development of the education that was formerly called the Grafiska Institutet (GI). Applying parts is still an important part of the education, but great emphasis is also on providing a scientific basis for the applied elements.
June 1998 - June 2001 Sweden

RTG Realtime Graphics

UX and UI Design

The course included how to structure a user interface, preparation of logical sequences, readability, color theory, design, window systems, alarm handling, error handling, auxiliary systems.
June 1990 - September 1990 Västerås, Sweden

Wennströmska Gymnasiet

Graphical Designer

Graphic design
Art history
Graphic technology
Printing technology
Marketing communication
July 1988 - June 1990 Sweden

Languages

Swedish (Native),
English (Fluent),
German (Beginner),
Spanish (Beginner),

Awards

Money Today Media

Global Innovator 100

2014

Swedish Institute

Top 20 Swedish Innovations

2011

European Business Award

Third best European Technical Award

2010

Red Herring Awards

Red Herring top 100 European Companies

2009

Sime Awards

Rising Stars of the North

2009

Guldmobilen

Third place - Innovation of the year

2009

Dataföreningen

Diamond Award - Best Innovative Company

2009

Västerås Science Park

Kickstart Company of the year

2005

Skills

Adobe CS Package, Front End Developer, Graphical Design, Illustrator, Leadership, Management, Product Design, UI Design , UX Design,

Patents

I have one patent for my design and development of the C Wear AR Glasses. First invented between 2000-2004 and patent applied in 2005.
The patent covers three continents; Europe, United States and China.