★ I worked on the legendary product of the company Wargaming - World of Tanks
► Creating 3D Low poly models
► Creating 3D High poly models
► UV mapping
► Baking maps (Normal, AO, Lightning and etc.)
► Texturing a models: hand-painted and procedural.
► Quality control of textures from outsourcing.
► Working with "Old school" and PBR technology.
► Creating LODs and other technical models.
► Optimization of 3d models.
► Maya and 3Ds max
► Zbrush and Mudbox
► Substance Painter
► Quixel suite, XNormal, UVLayout and etc.
Freelance 2D/3D Artist
► 3D art (game 3d models)
► UX/UI ( casual mobile games)
► Art direction (casual mobile games)
- Czech Republic
Minsk State Architecture Building College
Belarusian State Academy Of Arts
Directing Film and Television
► Film editing
► Film & TV production
► Documentary Filmmaking