Mark Henriksen
Blowfish Studios
Vancouver, British Columbia, CanadaWork Experience
Next Level Games
Game character/environment artist
2017
- Present
British Columbia, Canada
Hellbent Games
Game character/environment artist
2014
- 2017
British Columbia, Canada
Blowfish Studios
2D/3D game artist
Game artist for mobile phone/web browser game studio. Working on client work and in house game Siegecraft TD. Working in a team of 10+ under direction of creative directer and alongside other artist and programmers.
Tasks include
2D: concept art, GUI and interface, logo design, Promotional art
3D: 3D modelling, unwrapping, texturing low poly assets. Asset rig, weighting, prep export. Unity asset import and NGUI interface design.
Software: Modo, Photoshop, Unity
Tasks include
2D: concept art, GUI and interface, logo design, Promotional art
3D: 3D modelling, unwrapping, texturing low poly assets. Asset rig, weighting, prep export. Unity asset import and NGUI interface design.
Software: Modo, Photoshop, Unity
December 2012
- 2014
Australia
Education
Qantm College
Bachelor of Interactive Entertainment (major in Animation)
2 year accelerated degree, 3 trimester pear year.
Subjects included
-Fundamentals of drawings
-2D animation
-3D character animation
-Environment design
Subjects included
-Fundamentals of drawings
-2D animation
-3D character animation
-Environment design
January 2011
- October 2012
Sydney, Australia
Languages
English (Native),
Awards
Skills
After Effects,
Illustrator,
MAYA,
Modo,
Photoshop,
Unity,
ZBrush,