Mahmoud Youssef
3D artist
Cairo, Egypt
01060904046
be.net/Mahmoud_Youssef
I have a great experience in Maya, i have 8+ years of production experience. specially all technical parts like rendering ,rigging , scripting and dynamics .I have a great knowledge of python and MEL and i have been learning C++ for a year until now, i took 4 courses in it in "Rigging Dojo" and "udemy ",and i start to implement it in the workflow.
i have a solid understanding of the musculature anatomy and topology and i have created my own body with a perfect topology based on the muscles groups for both body and face.
I have been responsible for the rigging and rendering workflow for a TV series for 3 seasons until now,I have created a python script to generate a procedural facial rigging joint based and it used for rig more than 120 character and i have modified the "rapid rig" script to meet our need in the pipeline.
I created a lot of scripts for everyday tasks using python and MEL now no one need to do any boring stuff
I created a script for creating a complex environment
I have created a pipeline script that takes the joints and control placement based on the vertex ID and i have worked with the molders to make a base mesh to create all characters from it then the script places all the joints in it`s correct location then importing the skin weights also based on the vertex ID
I`m really self motivated i'm working really hard to push my knowledge boundaries.
i have a solid understanding of the musculature anatomy and topology and i have created my own body with a perfect topology based on the muscles groups for both body and face.
I have been responsible for the rigging and rendering workflow for a TV series for 3 seasons until now,I have created a python script to generate a procedural facial rigging joint based and it used for rig more than 120 character and i have modified the "rapid rig" script to meet our need in the pipeline.
I created a lot of scripts for everyday tasks using python and MEL now no one need to do any boring stuff
I created a script for creating a complex environment
I have created a pipeline script that takes the joints and control placement based on the vertex ID and i have worked with the molders to make a base mesh to create all characters from it then the script places all the joints in it`s correct location then importing the skin weights also based on the vertex ID
I`m really self motivated i'm working really hard to push my knowledge boundaries.
Work Experience
CairoCartoon
Executive Director (Technical)
Executive Director (Technical) Handling and planing the pipeline for the workflow, Leading the rendering and composting team.Handling and planing the pipeline for the workflow, Leading the rendering and composting team.
December 2014
- Present
Egypt
Imagine Publishing
FreeLancer
Creating advanced tutorial in Photoshop
April 2014
- Present
Bournemouth, United Kingdom
Arab Gulf
rending supervisor
Rending very complex scenes in Maya with Arnold
characters with hair, animals, crowds, melting objects ,interiors and jewelers
characters with hair, animals, crowds, melting objects ,interiors and jewelers
April 2014
- December 2014
Egypt
Edugate
Art director
Illustrating and directing the art team which is around 5 to 15 of members
creating book covers and magazines lay out
creating book covers and magazines lay out
October 2010
- Present
Cairo, Egypt
El Nour Channel
Graphics head
Graphics Designing, Animation, Branding for on-air and off-air.
Designing promos, creating and animation for slot graphics and all day to day graphics requirements from producers or any other channel graphics requirements.
Taking creative briefs from group head and delivering them as per the channel requirements and standards.
Designing promos, creating and animation for slot graphics and all day to day graphics requirements from producers or any other channel graphics requirements.
Taking creative briefs from group head and delivering them as per the channel requirements and standards.
June 2013
- December 2013
Cairo, Egypt
Albaghdadia Channel
3d artist
Graphics Designing, Animation, Branding for on-air and off-air.
Designing promos, creating and animation for slot graphics and all day to day graphics requirements from producers or any other channel graphics requirements.
Designing promos, creating and animation for slot graphics and all day to day graphics requirements from producers or any other channel graphics requirements.
October 2008
- October 2010
Egypt
HB For Multimedia
3d artist
July 2007
- August 2008
Cairo, Egypt
Languages
English (Advanced),
Arabic (Native),
Skills
Aftereffect,
Arnold,
MAYA,
Mentalray,
Mudbox,
Nuke,
Photoshop,
Realflow,
Rigging,
Scripting,
XGen,
ZBrush,
Skills
Maya:
wide knowledge of Maya i do modeling , rigging ,scripting ,shading ,scene optimization and debugging, Very good knowledge of xgen
RealFlow:
Nuke:
Mudbox:
wide knowledge of Maya i do modeling , rigging ,scripting ,shading ,scene optimization and debugging, Very good knowledge of xgen
RealFlow:
Nuke:
Mudbox: