Kevin Capizzi
Kevin Capizzi CGI, LLC
Cordova, TN, USA
586-707-5905
vimeo.com/kcapizzi
I specialize in a diverse group of fields within the visual arts. Mainly focusing on Computer Generated Imagery for Broadcast, Film, and Print. My pure interests are in Character Animation, Motion Design, Visual Effects, and creating 3D Imagery from scratch. I've worked directly and indirectly for many major companies, brands, and agencies. From the very large corporation, to the very small studio.
That said, I like to tackle every job I do to the utmost of my abilities. Challenges are welcome, and the most satisfying. I like to remain flexible, affordable and accessible when most studios or clients think they might not have the budget to realize their vision. All the while, maintaining a comfortable and relaxed correspondence, I mean to exceed my client's expectations and forge lasting relationships in the process.
Specialties:Graphic design, 3D modeling, texturing, lighting, rigging, animation, rendering, move matching, rotoscoping, compositing, retouching, motion graphics, visual effects
That said, I like to tackle every job I do to the utmost of my abilities. Challenges are welcome, and the most satisfying. I like to remain flexible, affordable and accessible when most studios or clients think they might not have the budget to realize their vision. All the while, maintaining a comfortable and relaxed correspondence, I mean to exceed my client's expectations and forge lasting relationships in the process.
Specialties:Graphic design, 3D modeling, texturing, lighting, rigging, animation, rendering, move matching, rotoscoping, compositing, retouching, motion graphics, visual effects
Work Experience
Kevin Capizzi CGI
Creative Director / President
Freelance for Visual Effects, Rotoscoping, 3D Modeling & Animation, Compositing, Graphic Design and Motion Graphics.
June 2007
- Present
Cordova, Tennessee, United States
Playground Theory
CG Artist / Animator
I was brought on to a startup gaming company to provide CG assets for a new iOS/Android game called "Bonsai Slice".
I worked closely with a team of 4 other talented guys to bring a game to life, from concept to launching on the App Store, making the spotlight on Apple's front page for Games in May of 2014.
My work included 3D modeling, texturing, animation and integration from Cinema 4D to Unity Pro to bring a colorful, stylistic world—meticulously designed in 2D—to life in 3 dimensions.
As of this entry, the game as enjoyed over 500k downloads from the App Store and Google Play.
I worked closely with a team of 4 other talented guys to bring a game to life, from concept to launching on the App Store, making the spotlight on Apple's front page for Games in May of 2014.
My work included 3D modeling, texturing, animation and integration from Cinema 4D to Unity Pro to bring a colorful, stylistic world—meticulously designed in 2D—to life in 3 dimensions.
As of this entry, the game as enjoyed over 500k downloads from the App Store and Google Play.
August 2012
- August 2014
San Francisco, California, United States
Maxar Digital Studios
VFX Creative Director
Manage and Supervise production artists while working closely with the VFX producer, VFX supervisor, director and other applicable crew. Supervising over all CG creation to make sure it meets the directors vision, while maintaining quality stantards and workflow. Will also be heavily involved in production, including but not limited to:
Design, Modeling, Texturing, Lighting, Rigging, Animation, Rendering, Match Moving, and Compositing.
Design, Modeling, Texturing, Lighting, Rigging, Animation, Rendering, Match Moving, and Compositing.
April 2010
- April 2011
Livonia, Michigan, United States
Neo Art & Logic
Visual Effects Artist
Contracted for visual effects on two of their films: FEAST and HE WAS A QUIET MAN.
January 2006
- November 2006
Los Angeles, California, United States
Tweddle Group
Creative Director
Sr. Creative Director presiding over 2 art directors and 2 production artists while working in tandem with our project management staff in designing and producing interactive media and printed material for our Tier 1 clients. Extensive experience in graphic design, 3D modeling, animation, retouching, and group management.
August 2001
- May 2007
Mount Clemens, Michigan, United States
Randall Williams Design
Sr. Art Director
Worked in a small design studio that catered to several local, yet large corporations, retail stores, non-profit organizations, and institutions. Mainly responsible for concept, design, and execution of our projects, as well as dealing directly with our clients and vendors.
September 1997
- August 2001
Birmingham, Michigan, United States
Alpha21
Art Director
Responsible for scanning, retouching, and graphic design for Alpha21's many clients, also experienced in DTP pre-press, lithographic plate and film separations, photo-retouching, graphic design, early CG.
1993
- 1997
Southfield, Michigan, United States
Skills
3D Modeling & Animation,
Adobe Illustrator,
After Effects,
CG Illustration,
Cinema 4D,
Compositing,
Final Cut Pro,
Flash,
GitHub,
Graphic Design,
Indesign,
Motion,
Motion Graphics ,
Photoshop,
QuarkXpress,
Rigging,
Rotoscoping,
Turbulence FD,
Unity Pro,
Visual Effects,
VRay,