My role at Evox Images includes helping further Develop their uniquely targeted automotive sector basedVR experiences. I have developed experiences for the HTC Vice, Oculus Rift ,Gear VR, and Google Cardboard headsets. Specificially I have implemented third party SDK's ( Flurry) , implemented mechanics for the experience , developed both public - facing apps and client - targeted apps . Done a lot with Json Management and some slight backend integration work . As well as porting the experiences over to the google cardboard .
Carson, California, United States
Contacted Unity engineer
I was a contractor With fisherman labs during the development of their Ghostbusters experience . A first for the studio and the first for myself as well . I was responsible for implementing the Google Cardboard SDK , implementing the external environment / tutorial area area, programming certain game mechanics , handling some of the Text and voice over localizations ( namely french and German), some UI engineering / implementation , audio implementation , and more .
- October 2016
Playa Vista, California, United States
FunWall is an innovator in creating Social public and event - based Multiplayer gaming experiences . While on the team some of my responsibilities included prototyping new games , game mechanics programming , implementing multiplayer Networking mechanics , UI implementation , Social SDK implementation and programming of the social components of our games and more. I had a lot of fun working their and my team was amazing.
- August 2016
Santa Monica, California, United States
Culver City, California, United States
I work at black ops entertainment on a contractual basis to implement various unity plugins and help create social media functionality that is intertwined with the core game mechanics.
- October 2013
Santa Monica, California, United States
At Emberlab my role is the Front-end Programmer. My responsibilities included creating UI and UX functionality, implementing animations for characters in-game, in menu's, and anywhere a character animates. I also implemented all of the sound effect functionality and etc. this was both my first contractual position and lead position and has allowed me to learn a ton about unity and managing multiple tasks across the board.
- March 2013
Orange, California, United States
Unity 3d engineer
I am a unity 3d developer for sabertooth interactive I play several roles but primarily work on the GUI team and also assist in the programming
- October 2012
Venice, California, United States
UI designer/ programmer/ environmental artist
420 studios was the name for my development team during my senior project my role was shared primarily between being the environmental artist and the user interface designer/ programmer.
As an environmental artist i created the terrain for 3 of the 5 levels, was involved in populating / designing 2 of them and basically I had the most experience with creating height maps, and various terrain manipulation/ design techniques. I also researched creating a particle effect that was used originally to create snowfall and eventually was implemented as a sand storm in a teammates level. here my primary tools were photoshop, MS paint, and the terrain modification tool packaged within the unreal development kit.
As the UI designer my role was to focus on creating numerous visual assets that would be consistent with the setting/ atmosphere of our game and also learn how to implement them into the final game. These assets took the form of a main menu, loading screens, dialogue boxes, a death screen, and an inventory indicator that was ultimately unused. my primary tools were using the Scaleform integration features of udk which allowed me to create menus in flash that would function in the unreal development kit with the use of kismet.
- October 2011
Pomona, California, United States
All City Management Services
School Crossing Guard
Ensured pedestrians had a safe street-crossing environment while also ensuring not to hinder or slow the flow of traffic.
Being kind and courteous to pedestrians crossing the street.
Being focused and attentive during entire shift.
- November 2010
California, United States