Showcase & Discover Creative Work

Jonathan Jennings

Game programmer/ Game designer

(909) 251-1394
My name is Jonathan Jennings and I am a california based Game Programmer , I received my Game & Simulation programming degree form Devry university in Feb, 2012 and have worked as a mobile game Programmer across several game titles available on the app store and google play. The purpose of this portfolio is to demonstrate my work and experience as a game developer and for both professional and personal reasons . I love playing ,i love making videogames , and i hope I am able to demonstrate that successfully using this portfolio.
Experience
Culver City, CA, USA
Oct 2013Present
unity developer
Santa Monica, CA, USA
Apr 2013Oct 2013
programmer
I work at black ops entertainment on a contractual basis to implement various unity plugins and help create social media functionality that is intertwined with the core game mechanics.
Orange, CA, USA
Dec 2012Mar 2013
UI engineer
At Emberlab my role is the Front-end Programmer. My responsibilities included creating UI and UX functionality, implementing animations for characters in-game, in menu's, and anywhere a character animates. I also implemented all of the sound effect functionality and etc. this was both my first contractual position and lead position and has allowed me to learn a ton about unity and managing multiple tasks across the board.
Venice, CA, USA
Apr 2012Oct 2012
Unity 3d engineer
I am a unity 3d developer for sabertooth interactive I play several roles but primarily work on the GUI team and also assist in the programming
Pomona, CA, USA
Jun 2011Oct 2011
UI designer/ programmer/ environmental artist
420 studios was the name for my development team during my senior project my role was shared primarily between being the environmental artist and the user interface designer/ programmer.

As an environmental artist i created the terrain for 3 of the 5 levels, was involved in populating / designing 2 of them and basically I had the most experience with creating height maps, and various terrain manipulation/ design techniques. I also researched creating a particle effect that was used originally to create snowfall and eventually was implemented as a sand storm in a teammates level. here my primary tools were photoshop, MS paint, and the terrain modification tool packaged within the unreal development kit.

As the UI designer my role was to focus on creating numerous visual assets that would be consistent with the setting/ atmosphere of our game and also learn how to implement them into the final game. These assets took the form of a main menu, loading screens, dialogue boxes, a death screen, and an inventory indicator that was ultimately unused. my primary tools were using the Scaleform integration features of udk which allowed me to create menus in flash that would function in the unreal development kit with the use of kismet.
CA, USA
Jul 2009Nov 2010
All City Management Services
School Crossing Guard
Ensured pedestrians had a safe street-crossing environment while also ensuring not to hinder or slow the flow of traffic.

Being kind and courteous to pedestrians crossing the street.

Being focused and attentive during entire shift.
Education
Pomona, CA, USA
Mar 2008Oct 2011
DeVry University
Game & simulation prgramming
I attended Devry university for sightly over 3 years to pursue my bachelors degree in Game & Simulation programming . During that time I learned the basis of C++ and object-oriented programming logic as well as several different applications of programming including C++ in Open GL and Direct X , A.I. scripting ( utilizing LUA) , and game engine development.. i did most of this programming within the C++ environment Visual studio ( 2005 and 2010 versions) . I also became familiar with the unreal development kit, unreal script, game maker 7 , game maker script, and action script 2.0 which I used due to me using Adobe flash. m y education at Devry was the basis for my knowledge of all of these whether it be in program knowledge or understanding programming structures such as functions and data classes.
Awards
Oct 2008
Devry university
Dean's list
Mar 2009
Devry university
Dean's list
Jun 2009
Devry university
Dean's list
Oct 2009
Devry university
Dean's list
Mar 2011
Devry university
Dean's list
Oct 2011
Devry university
Bachelors degree in Game & Simulation Programming
2013
OctgamerFest-1st place ( Lenzos Halloween Adventure)
Software & Technical Skills
 
3D Studio Max 2009, 3D Studio Max 2011, 8086 Assembly, Actionscript 2.0, Adobe Flash, Adobe Flash CS5, Adobe Photoshop, Audacity Sound Creation Software, Autodesk Scaleform, Blender 3d Modeling Software, C#, C++ ( Object Oriented Programming), Ex2d, Game Maker 7, JavaScript, Magix Music Maker 15, Microsoft Excel, Microsoft Powerpoint, Microsoft Project, Microsoft Publisher, Microsoft Word, NGUI, Prime 31, Texture Packer, Unity3D, Unreal Development Kit, Unreal Script
Relevant course work
 
Advanced Networking, C++, Data Structure And Algorithms, Digital Circuit Analysis, Discrete Mathematics, Game Engine Design And Integration With Lab, Mid-Term Project, Multi-media Programming With Lab, Object-oriented Programming, Physics, Practical Game Design With Lab, Programming For MMOG With Lab, Senior Project, Senior Project II, Software Engineering For Game Programming W/ Lab, System Architecture And Assembler
Additional Information
In my free time when I am not programming , playing , or working on a game I also enjoy writing game design documents. I also have written two 50 + entry journals that contain my own personal analysis about many games spanning across multiple genres. I wrote about what I enjoyed, what I disliked, in some cases how it could be improved, and how sometimes things I never thought I would enjoy yet worked spectacularly.

Also how can i forget i am a big gamer and my gaming tastes change frequently from new to old games, games across various genres, and numerous platforms.

if you would like to contact me, feel free to send me an e-mail at jjennings3@ my.devry.edu , thanks !