Joseph Mekonen
Visual Design and Illustration
Vancouver, British Columbia, Canada
1 604 446 0354
be.net/JoeyMekonen
An illustrative artist with a passion for game development, I'm currently based in Washington State. I want to use my illustrative skills to help create enthralling gaming experiences alongside a team of other driven, passionate individuals.
Work Experience
V7 Entertainment
Contract Artist
- Illustrated 2D back-drop environments and story stills
- Developed 2D art assets in both vector and raster mediums
- Designed assets for use on mobile games
- Sketched storyboards for interactive narratives
- Developed 2D art assets in both vector and raster mediums
- Designed assets for use on mobile games
- Sketched storyboards for interactive narratives
September 2015
- Present
Vancouver, British Columbia, Canada
Red Tea Games (Early Startup)
Visual Designer
Game Project: Particle Rush (2014 - 2015)
- Coordinated art direction using feedback from team and external testers
- Developed character, prop, and environmental concept art
- Developed technical art including model sheets and spec references
- Designed and produced 2D assets for UI
- Developed promotional materials (Digital & Print)
- Contributed significantly to game design, level design, testing, and iteration planning
- Coordinated art direction using feedback from team and external testers
- Developed character, prop, and environmental concept art
- Developed technical art including model sheets and spec references
- Designed and produced 2D assets for UI
- Developed promotional materials (Digital & Print)
- Contributed significantly to game design, level design, testing, and iteration planning
March 2014
- September 2015
British Columbia, Canada
T1 Gaming Supplies
Freelance Illustrator
- Developed highly detailed Illustrations for print
- Created several packaging designs for boxed products
- Worked closely with client to maintain a unified visual direction
- Created several packaging designs for boxed products
- Worked closely with client to maintain a unified visual direction
March 2015
- September 2015
Texas, United States
V7 Entertainment
2D Artist Intern
Shipped Title: English Pup:Junior Edition (Android/IOS)
- Illustrated 2D back-drop environments and story stills
- Developed 2D art assets in both vector and raster mediums
- Designed assets for use on mobile games
- Sketched storyboards for interactive narratives
- Illustrated 2D back-drop environments and story stills
- Developed 2D art assets in both vector and raster mediums
- Designed assets for use on mobile games
- Sketched storyboards for interactive narratives
November 2014
- February 2015
British Columbia, Canada
Neophyte Games (Early Startup)
2D Artist/Animator
Game Project: Nano-NanoNauts (Hiatus)
- Developed character/environment concept art & final assets for demo build
- Animated characters, swipe effects, and promotional videos
- Created storyboard illustrations for promotional videos
- Developed graphic designs for branding assets (Digital & Print)
- Contributed significantly to game & visual design
- Developed character/environment concept art & final assets for demo build
- Animated characters, swipe effects, and promotional videos
- Created storyboard illustrations for promotional videos
- Developed graphic designs for branding assets (Digital & Print)
- Contributed significantly to game & visual design
March 2014
- August 2014
British Columbia, Canada
Sokikom
Lead Artist & Media Developer
Shipped Titles: Treeching (2011), Opirate (2010), Frachine (2009)
- Coordinated an art team to create concepts & finalized assets for game development
- Created character, environment and prop from concept to final asset
- Animated characters and UI assets
- Created concepts for mobile version of games
- Designed UI elements and compositions for games and product web interface
- Coordinated an art team to create concepts & finalized assets for game development
- Created character, environment and prop from concept to final asset
- Animated characters and UI assets
- Created concepts for mobile version of games
- Designed UI elements and compositions for games and product web interface
April 2009
- April 2011
Arizona, United States
Crytivo Games
Concept Artist
Project: Universim (2018)
- Developed 64 concept designs
- Sketched 35 detailed diagrams for animations
- Created 7 graphics for texture usage
- Developed 64 concept designs
- Sketched 35 detailed diagrams for animations
- Created 7 graphics for texture usage
April 2019
- Present
San Diego, California, United States
Education
Centre For Digital Media
Masters of Digital Media
- Practiced SCRUM exercises and Agile Development
- Practiced rapid development/iteration of game prototypes
- Co-managed a team of 40+ students on a single project
- Exercised best practices in delivery and acceptance of constructive criticism
- Practiced pipeline development process in a variety of teams for multiple projects
- Completed advanced game design courses requiring demo development on set deadlines
- Practiced rapid development/iteration of game prototypes
- Co-managed a team of 40+ students on a single project
- Exercised best practices in delivery and acceptance of constructive criticism
- Practiced pipeline development process in a variety of teams for multiple projects
- Completed advanced game design courses requiring demo development on set deadlines
September 2013
- June 2015
British Columbia, Canada
Languages
English (Native),
Awards
Skills
(Animation)Google Docs Suite,
(Animation)Google Docs Suite,
After Effects,
After Effects,
Asana,
Asana,
Illustrator,
Mac & Windows,
Mac & Windows,
Os,
Photoshop,
Pro,
Pro,
Sketchbook,
Slack,
Slack,
Trello,
Trello,
Skills
- Illustrator
- Photoshop
- Sketchbook Pro
- After Effects (Animation)
- Google Docs Suite
- Trello
- Asana
- Slack
- Mac & Windows OS
- Photoshop
- Sketchbook Pro
- After Effects (Animation)
- Google Docs Suite
- Trello
- Asana
- Slack
- Mac & Windows OS