Jessica Cutajar
UI Artist, Illustrator, Graphic Designer, Game Designer
Work Experience
TRC Family Entertainment Limited
Game Designer, Conceptor,
Responsibilities:
- Support and create game/ world feature designs
- Rapidly iterate on game requirements and documentation
- Help develop and improve upon existing tools and process
- Participate in scrum teams to ensure features are implemented as designed
- Other responsibilities include virtual economy currency data evaluation, tuning & balancing, monetization, scripting, mini game design and level design
In this role I managed to acquire these responsibilities and skills including:
- Experience with new media, interactivity and game design.
- Excellent creativity and ability to generate innovative concepts and mechanics
- Passion for online and mobile development with an emphasis on keeping it simple
- Knowledgeable of online MMO’s, gaming platforms, and game trends
- Versatile and passionate with any Game Design task
- Good creative and design sensibilities and very familiar with virtual worlds
- Adaptable to changing technology, restrictions, deadlines, and project requirements
- Ability to meet high creative standards
- Ability to simplify everything. Understands what matters to kids and families
- Support and create game/ world feature designs
- Rapidly iterate on game requirements and documentation
- Help develop and improve upon existing tools and process
- Participate in scrum teams to ensure features are implemented as designed
- Other responsibilities include virtual economy currency data evaluation, tuning & balancing, monetization, scripting, mini game design and level design
In this role I managed to acquire these responsibilities and skills including:
- Experience with new media, interactivity and game design.
- Excellent creativity and ability to generate innovative concepts and mechanics
- Passion for online and mobile development with an emphasis on keeping it simple
- Knowledgeable of online MMO’s, gaming platforms, and game trends
- Versatile and passionate with any Game Design task
- Good creative and design sensibilities and very familiar with virtual worlds
- Adaptable to changing technology, restrictions, deadlines, and project requirements
- Ability to meet high creative standards
- Ability to simplify everything. Understands what matters to kids and families
April 2012
- September 2014
Malta
Codemasters
Junior 2D / UI Artist
I was working with Codemasters Malta as 2D Artist in video game industry on mobile and Tablet devices. I worked on User Interface, Promotional content, Posters, Digital and Matte Painting, Particle Effects in Unity and doing Animation UI in Unity.
July 2015
-
Malta
Exient
Junior 2D / UI Artist
I had the pleasure to work with Exient Malta as an intern to complete my Video Game Art Course in Collaboration with MCAST. During my short stay at Exient Malta, I had to produce some User Interfaces for an upcoming game. I was given the challenge to adapt my skills and presenting different works in a group of artists.
Malta
Ogilvy & Mather
Graphic Designer
With Ogilvy I worked on various branding, advertisements and magazine layouts. I also while working with them I gained a lot of hands on experience and design lectures.
September 2010
- February 2011
Malta
Pure Concepts
Graphic Designer
My work at Pure concepts consisted in creating a range of advertising media from branding to magazines and billboards. I used to work mostly with the Adobe Suite Software.
July 2011
- January 2012
Malta
Alamango
Fashion Designer
During my period with Alamango - Bridal textiles, I was dealing with customers directly in shop. My work consisted of understanding the clients needs and designing the product according to their occasions. I learned a lot working as a fashion designer and experimenting with new materials for
their product.
their product.
February 2012
- April 2012
Malta
Skills
After Effects,
Illustrator,
Indesign,
Photoshop,
Silo,
Unity 3D,