Jeremiah Clark

Jeremiah Clark

Atlanta, GA, USA
I am a creative problem solver, a team player, and a process nerd. I have a background in 3d modeling, project management, and technical drafting and I've worked in companies large (one of 400,000+) and small (just me and my boss) and everything in between. That means that I can talk to the designers as well as the developers, and I can work with executives and freelancers.

Most of all, I love working with creative professionals as part of a team, helping everyone to deliver their best work and finding creative solutions to problems. I'm interested in all aspects of the creative pipeline and am always eager to learn new skills and better ways of doing things.

My formal education is in 3D modeling and game art, focused on hard surface modeling and texturing for games. I am also proficient with image editing software and have some experience with graphic design, video and audio editing, web design, instructional design, and technical writing.

3D Portfolios:
Art Podcast (co-host):

Work Experience

MR Systems, Inc

3D Artist

Creating 3D graphics for use in municipal waste water and water treatment control systems, and related design work using AutoDesk 3Ds Max.
March 2017 - Present Norcross, Georgia, United States

AGS - American Gaming Systems

Assistant Producer

- Managed four complete games from conception through production and hand off to SQA.
- Assisted Producers in day-to-day development tasks and project management for other projects within an Agile/Scrum framework.
- In-house and outsource art asset facilitation.
- Created and edited project documentation for dozens of games.
- Helped to set up and facilitate meetings and reviews of projects in progress.
- Created new documentation of production process.
- Assisted Art team with Technical Art duties as needs arose.
November 2015 - January 2017 Atlanta, Georgia, United States

Cadillac Jack / AGS

Dev QA Tester Level 2

- Alpha tested new video slot machine games under development as part of the Dev Team.
- Worked directly with artists and developers to identify, reproduce, and test fixes for bugs and other issues.
- Rewrote and expand test cases, wrote testing procedure documentation for training purposes.
- Helped to train new testers.
June 2013 - November 2015 Georgia, United States


The Art Institute Of Atlanta

Bachelor of Fine Arts in Game Art

October 2008 - March 2013 Atlanta, Georgia, United States