Consulting work as well as creating new and original concept designs. Specifically: Concept design and
illustration to produce aesthetic designs; Analysis of electro-mechanical needs;
Breakdown the design for 3-D printing.
- December 2015
Van Nuys, California, United States
With a strong background in print production, I handled all post-script document conversions for pre-flight, using Quark, Acrobat and Adobe Photoshop CS. In addition, I replaced changed pages, maintained new printer styles to automate and expedite the processes for individual magazines. This included ensuring image formatting and resolution, white balancing and retouching color balancing raw images for use in the magazine. I provided graphic design whenever needed for the magazine and DVD box covers. I also operated all scanning equipment for processing slides and raw images.
- August 2013
California, United States
I led a small team of web designers to manage and maintain internet content. This encompassed 35mm
slide scanning, photo retouching and meeting print and production deadlines. In addition, I utilized my
photography experience for box cover art and articles for publication.
- December 2003
Beverly Hills, California, United States
Tekno Crest Inc.
I produced 2-D and 3-D conceptual art for the videogame Farstar for the Sony PlayStation. This included
conception of characters, vehicles and environments. Produced 3-D models texture maps using 3D Studio
- November 1995
Monterey Park, California, United States
NewYorkNewYork Hotel And Casino
Worked in conjunction with art director and head illustrator for design of promotional campaign for
NewYorkNewYork hotel and casino in Las Vegas. Using hotel blueprints, designed a digital scale model
and subsequent 3-D model details and texture for use in the demo animation in order to showcase the many
areas of the resort.
- May 1995
Pasadena, California, United States