Founder at Ironwolf Productions

Concept artist, Illustrator, SFX Model Builder

La Crescenta, CA, USA
I work within a variety of media: Adobe Photoshop CS5 / CC, video editing software Sony Vegas Pro 13 , illustration, image manipulation, digital illustration, concept art, storyboarding, Mac and Windows, photography, development and implementation of marketing strategies, creation of flyers, brochures and other marketing materials; and am familiar with ZBrush, and LightWave 3D.Using applied experience and innovation, I am pursuing a career in Marketing and Graphic Design.

Work Experience

McCune Masterworks

Concept Illustrator

Consulting work as well as creating new and original concept designs. Specifically: Concept design and
illustration to produce aesthetic designs; Analysis of electro-mechanical needs;
Breakdown the design for 3-D printing.
December 2015 - December 2015 Van Nuys, California, United States

LFP, Inc.

Pre-Press Technician

With a strong background in print production, I handled all post-script document conversions for pre-flight, using Quark, Acrobat and Adobe Photoshop CS. In addition, I replaced changed pages, maintained new printer styles to automate and expedite the processes for individual magazines. This included ensuring image formatting and resolution, white balancing and retouching color balancing raw images for use in the magazine. I provided graphic design whenever needed for the magazine and DVD box covers. I also operated all scanning equipment for processing slides and raw images.
January 2004 - August 2013 California, United States

LFP, Inc.

Digital Architect

I led a small team of web designers to manage and maintain internet content. This encompassed 35mm
slide scanning, photo retouching and meeting print and production deadlines. In addition, I utilized my
photography experience for box cover art and articles for publication.
December 1989 - December 2003 Beverly Hills, California, United States

Tekno Crest Inc.

Freelance Artist

I produced 2-D and 3-D conceptual art for the videogame Farstar for the Sony PlayStation. This included
conception of characters, vehicles and environments. Produced 3-D models texture maps using 3D Studio
and Photoshop.
July 1995 - November 1995 Monterey Park, California, United States

NewYorkNewYork Hotel And Casino

Freelance Artist

Worked in conjunction with art director and head illustrator for design of promotional campaign for
NewYorkNewYork hotel and casino in Las Vegas. Using hotel blueprints, designed a digital scale model
and subsequent 3-D model details and texture for use in the demo animation in order to showcase the many
areas of the resort.
February 1995 - May 1995 Pasadena, California, United States


One To One Reading & Education Center

Introduction to Psychology through Science Fiction

Private tutoring.
January 1987 - December 1996 California, United States


Adobe Photoshop CS5, Graphic Design, Illustration, Photography, Vegas Pro 13.0, ZBrush,