3D Generalist
My role as an artist is that of a 3D Generalist. I’m curious and I’m learning new softwares (like Belnder, Maya, Substance, Unreal Engine, ZBrush and Houdini) and their different workflows for production.
I gained past experience through video tutorials on Youtube from several artists, but now I’m…
Read MoreMember Since: March 13, 2019