Elwin Lee

UX Designer & Unity Developer

Netherlands
UX & Product Designer || Unity Developer || Making mobile, VR, AR & XR applications

Work Experience

Brain Spice Labs

Lead UX / VR/ AR Designer & Unity Developer

• Spearheaded development as lead developer for mobile, VR (Oculus) & AR applications in Unity3D (C#)
• Designed and implemented UX for applications on multiple platforms
• Implemented Unity Cloud Services for Build Automation and Cloud Content Delivery
December 2017 - Present United States

Aquifer Motion

Senior User Experience Designer & Unity Developer

• Responsible for UX design and development on mobile devices
• Integrated Apple IAP system for iOS devices, optimizing monetization strategies
• Produced multiple prototypes using Unity3D HDRP and 3D animations, exploring new design possibilities
March 2018 - April 2020 United States

Seerflix Inc.

Creative Director & Senior Product Designer

• Crafted overall art and design direction, offering pivotal design feedback to ensure high-quality content
• Managed design interns, facilitating their professional growth and the team’s success
• Assisted in transforming business data into immersive storytelling, enhancing user engagement and retention
March 2015 - October 2016 United States

Part Time Evil LLC

Lead User Experience / Interface Designer & Game Developer

• Designed interfaces and user experiences for mobile apps, emphasizing usability and user satisfaction
• Managed entire product cycles for applications developed in Unity3D (C#)
• Collaborated with cross-functional teams, ensuring alignment with project goals and deadlines
July 2013 - December 2017 United States

HITLAB NZ, University Of Canterbury

Intern Graphic/Web Designer & Flash Developer

• Supported Immersive Learning Software Development in Flash AWAY3D
• Constructed a new Website for the HIT Lab using Joomla! www.hitlabnz.org
• Designed promotional videos for several projects
March 2011 - July 2011 Christchurch, New Zealand

ATR-Promotions

Intern Interface & Interaction Designer

• Developed the entire client side of an Interactive Guide System on the Nintendo DS
• Designed mini-games, visual content, and animations, enhancing user engagement and overall experience
• Evaluated possibilities and limitations of Nintendo Zone service, informing design decisions and optimizations
September 2009 - April 2010 Japan

Education

Carnegie Mellon University

Master of Entertainment Technology (MET)

September 2011 - May 2013 Pittsburgh, Pennsylvania, United States

Eindhoven University Of Technology

Industrial Design (BSc)

Specialized in designing interactive products & systems
September 2007 - January 2011 Eindhoven, Netherlands

Languages

Dutch (Native),
English (Fluent),

Skills

Adobe Illustrator, Adobe Premiere, C#, CSS, Figma, HTML, Illustrator, Interaction Design, Photoshop, UI Design , Unity3D, User Interface Design, Ux, UX Design, Wireframing,