Lead UX / VR/ AR Designer & Unity Developer
• Spearheaded development as lead developer for mobile, VR (Oculus) & AR applications in Unity3D (C#)
• Designed and implemented UX for applications on multiple platforms
• Implemented Unity Cloud Services for Build Automation and Cloud Content Delivery
December 2017
- Present
United States
Senior User Experience Designer & Unity Developer
• Responsible for UX design and development on mobile devices
• Integrated Apple IAP system for iOS devices, optimizing monetization strategies
• Produced multiple prototypes using Unity3D HDRP and 3D animations, exploring new design possibilities
March 2018
- April 2020
United States
Seerflix Inc.
Creative Director & Senior Product Designer
• Crafted overall art and design direction, offering pivotal design feedback to ensure high-quality content
• Managed design interns, facilitating their professional growth and the team’s success
• Assisted in transforming business data into immersive storytelling, enhancing user engagement and retention
March 2015
- October 2016
United States
Lead User Experience / Interface Designer & Game Developer
• Designed interfaces and user experiences for mobile apps, emphasizing usability and user satisfaction
• Managed entire product cycles for applications developed in Unity3D (C#)
• Collaborated with cross-functional teams, ensuring alignment with project goals and deadlines
July 2013
- December 2017
United States
Intern Graphic/Web Designer & Flash Developer
• Supported Immersive Learning Software Development in Flash AWAY3D
• Constructed a new Website for the HIT Lab using Joomla! www.hitlabnz.org
• Designed promotional videos for several projects
March 2011
- July 2011
Christchurch, New Zealand
Intern Interface & Interaction Designer
• Developed the entire client side of an Interactive Guide System on the Nintendo DS
• Designed mini-games, visual content, and animations, enhancing user engagement and overall experience
• Evaluated possibilities and limitations of Nintendo Zone service, informing design decisions and optimizations
September 2009
- April 2010
Japan