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About Me
I'm Tech Artist, focused on realtime VFX, shaders and environments for mobile games. Experienced in Unity. Familiar with Unreal. I keen on procedural stuff, so my favorite tools: Substance, Houdini.
Skils 'n' Tool
VFX production from scratch to implementation
Procedural generation of 3d and textures
Writing shaders Cg/HLSL
Organize and maintenance project assets (Unity, Unreal)
Materials setup form simple unlt to expensive PBR
Game scenes lighting setup
Profiling and optimization of mobile content
Scripting…
Read MoreMember Since: February 16, 2013
![Realtime VFX](https://mir-s3-cdn-cf.behance.net/projects/404/94e90b92823395.Y3JvcCw4MDgsNjMyLDI5Niww.png)