About Me
I'm Tech Artist, focused on realtime VFX, shaders and environments for mobile games. Experienced in Unity. Familiar with Unreal. I keen on procedural stuff, so my favorite tools: Substance, Houdini.
Skils 'n' Tool
VFX production from scratch to implementation
Procedural generation of 3d and textures
Writing shaders Cg/HLSL
Organize and maintenance project assets (Unity, Unreal)
Materials setup form simple unlt to expensive PBR
Game scenes lighting setup
Profiling and optimization of mobile content
Scripting…
Read MoreMember Since: February 16, 2013