Ashlyn Sparrow

Learning Technology Director and Game Designer

Chicago, IL, USA
To design games for a studio that is not afraid of taking risks, and where experience and passion for creating highly interactive worlds and telling deep and meaningful stories about the human condition is rewarded.

Work Experience

Game Changer Chicago Design Lab

Learning Technology Director & Game Designer

Serve as project manager and/or lead game designer for projects.

Create systems and processes for seamless running of Design Lab.

Provide direct management of graduate, undergraduate and youth lab fellows.

Assist lab staff in meeting deadlines, understanding job responsibilities, addressing design issues, and solving administrative problems.

Collaborate with research team, ensuring that research goals are integrated into GCC Lab projects.
September 2014 - Chicago, Illinois, United States

Game Changer Chicago

Game Designer & Learning Design Specialist

Developed educational games for urban youth, ages 13-19, focusing on sexual reproductive health and STEAM.

Managed summer alternate reality games, which included scheduling, delegating tasks, location scouting and organizing narrative, design and research teams.

Led a team of 5 game designers to create 6 different board games for the Hexacago Project.
April 2013 - September 2014 Chicago, Illinois, United States

Cores2 Software (Independent Project)

Narrative Designer

Wrote overall narrative structure, text events and long-form descriptions of game objects as they pertain to story.

Conducted research on the possibility of FTL travel, planetary systems etc. to obtain information relevant to the sci-fi world of Nova Legacy.

Managed own schedule to meet the deliverables of writing tasks and other project goals.

Worked with a remote team through internet correspondence via email, Skype, etc.

Scripted ship name generator using C#.
June 2012 - June 2013 Pennsylvania, United States

Carnegie Mellon University

Game & Experience Designer

Designed core gameplay mechanics and overall experience that teaches the player the impact of litter on marine life, the player’s role in the ecosystem and their ability to affect this system.

Prepared interaction maps to illustrate an “ideal” experience scenario.

Designed, built, textured and lit the underwater landscape using the Unity3D game engine.

Scripted animal spawn points in C#.
January 2012 - May 2012 Funchal, Portugal

Carnegie Mellon University

Documentation Lead, Game Designer, Writer

Designed basic gameplay for a rhythm game where guests must help grow flowers and create a village to bring joy and beauty to the Island of Madeira using a kiosk and a microphone.

Wrote and edited script for a short 5-minute animation.

Documented team’s progress in the form of a weekly newsletter.

Organized and archived all art, code and sound assets for future students to continue the project.
September 2011 - January 2012 Funchal, Portugal

University Of Madeira

Lead Game Designer

Lead a team of 5 graphic design students and 5 game design students in the development of one board game, one card game, and one video game based on the Crusades implemented in a 4 week time period.

Coordinated and managed all aspects of the games, assuring deadlines and milestones are met.
September 2012 - January 2012 Funchal, Portugal

Carnegie Mellon University

Sound Designer

Collaborated with four to five person interdisciplinary teams to create
interactive digital worlds implemented in 1-3 week period.

Created and edited voice over recording, Foley sound effects, ambient sounds
and music.
January 2011 - May 2011 Pittsburgh, Pennsylvania, United States


Carnegie Mellon University

Masters in Entertainment Technology

August 2010 - May 2012 Pittsburgh, Pennsylvania, United States

Pennsylvania State University

B.S. Information Sciences and Technology

August 2006 - May 2010 State College, Pennsylvania, United States


English (Native),
Korean (Conversational),
Japanese (Beginner),
Portuguese (Beginner),


Adobe Illustrator, Adobe Photoshop, C#, Experience Design, Game Design, Java, Microsoft Office, Narrative Design, Project Management, Sound Design, UI/UX Design, Unity 3D,