Alan Yeoh
3D Games Artist, Games Designer
Singapore, Singapore
+6585867976
be.net/AlanYeoh
Alan had worked in game industry for over 8 years. His work has been credited in multiple game titles in the market ranging from small indie games to AAA titles including Codemasters racing series Dirt, Operation flashpoint: Dragon Rising, Bodycount, and F1 official games.
He has a very strong foundation of 3D art since young, and he had taken the knowledge to the next level over the years by working closely with the core team of Codemasters studios.
At year 2010 - 2013, Alan has been working as creative director in Frozen Lizard Studios, he partook in several important position in production such as quality assurance, art direction, game design, as well as assets creation. Alan had involved in multiple game development cycles by using Unity3D, the experience has made him one of the skilled Unity3D developer in the local industry.
He has a very strong foundation of 3D art since young, and he had taken the knowledge to the next level over the years by working closely with the core team of Codemasters studios.
At year 2010 - 2013, Alan has been working as creative director in Frozen Lizard Studios, he partook in several important position in production such as quality assurance, art direction, game design, as well as assets creation. Alan had involved in multiple game development cycles by using Unity3D, the experience has made him one of the skilled Unity3D developer in the local industry.
Work Experience
King, Activision Blizzard
Lead Games Artist
Project role:
- Develop fitting art directions for the game in consideration of game designs and technical limitation of the mobile platform.
- Plan and organize art creation pipeline.
- Lead the team of 6 artists and a writer on executing the art that's fully supported by a narrative.
- Prepare for art tests on the various sample group from AB testing to large-scale regional art test to collect user preferences, and analyze the art test result.
- R&D on the possible artistic breakthrough for the game such as new methods of optimization, occlusion on mobile, real-time day/night cycle etc.
- Provide feedback and guidance for artists.
- Mentoring and train the team to execute the art style.
- Art integration with developers to ensure the art gets into the game correctly.
- Document and present art style to let stakeholder have a better understanding of the art direction chosen.
- Liaise with outsourcing partners to produce batches of art assets for the game.
- Traveled to Chengdu, China to hands-on mentoring and guide the outsource artists.
Managerial role:
- Matrix and line manager for 4 employees.
- Oversee employee's personal growth as well as career growth.
- Provide timely consultation to understand the situation of the employee in real-time, it helps to resolve any issue efficiently.
- Helped to push for 3 employee's promotion by giving a development roadmap and guidance.
- Collaborate with the art director on talent distribution within the studios.
Professional role:
- Created standard "3D assets creation quality checking" templates for the studio.
- Provide workshop and train artists that are interested in creating VFX in games.
- Create standard art test for "3D artist" position, "VFX artist" position, and "Tech artist" position, and evaluate applicant's submission.
- Interviewed and helped hire most artists in Nonstop Games studio.
- Develop fitting art directions for the game in consideration of game designs and technical limitation of the mobile platform.
- Plan and organize art creation pipeline.
- Lead the team of 6 artists and a writer on executing the art that's fully supported by a narrative.
- Prepare for art tests on the various sample group from AB testing to large-scale regional art test to collect user preferences, and analyze the art test result.
- R&D on the possible artistic breakthrough for the game such as new methods of optimization, occlusion on mobile, real-time day/night cycle etc.
- Provide feedback and guidance for artists.
- Mentoring and train the team to execute the art style.
- Art integration with developers to ensure the art gets into the game correctly.
- Document and present art style to let stakeholder have a better understanding of the art direction chosen.
- Liaise with outsourcing partners to produce batches of art assets for the game.
- Traveled to Chengdu, China to hands-on mentoring and guide the outsource artists.
Managerial role:
- Matrix and line manager for 4 employees.
- Oversee employee's personal growth as well as career growth.
- Provide timely consultation to understand the situation of the employee in real-time, it helps to resolve any issue efficiently.
- Helped to push for 3 employee's promotion by giving a development roadmap and guidance.
- Collaborate with the art director on talent distribution within the studios.
Professional role:
- Created standard "3D assets creation quality checking" templates for the studio.
- Provide workshop and train artists that are interested in creating VFX in games.
- Create standard art test for "3D artist" position, "VFX artist" position, and "Tech artist" position, and evaluate applicant's submission.
- Interviewed and helped hire most artists in Nonstop Games studio.
August 2013
- Present
Singapore, Singapore
Nonstop Games
Senior Artist
Project role:
- Develop fitting art directions for the game in consideration of game designs and technical limitation of the mobile platform.
- Plan and organize art creation pipeline.
- R&D on the possible artistic breakthrough for the game such as dynamic water shader on mobile, VFX system on the new proprietary engine.
- Provide feedback and guidance for artists.
- Art integration with developers to ensure the art gets into the game correctly.
- Document and present art style to let stakeholder have a better understanding of the art direction chosen.
Professional role:
- Created standard "3D assets creation quality checking" templates for the studio.
- Create standard art test for "3D artist" position, "VFX artist" position, and "Tech artist" position, and evaluate applicant's submission.
- Interviewed and helped hire most artists in Nonstop Games studio.
- Develop fitting art directions for the game in consideration of game designs and technical limitation of the mobile platform.
- Plan and organize art creation pipeline.
- R&D on the possible artistic breakthrough for the game such as dynamic water shader on mobile, VFX system on the new proprietary engine.
- Provide feedback and guidance for artists.
- Art integration with developers to ensure the art gets into the game correctly.
- Document and present art style to let stakeholder have a better understanding of the art direction chosen.
Professional role:
- Created standard "3D assets creation quality checking" templates for the studio.
- Create standard art test for "3D artist" position, "VFX artist" position, and "Tech artist" position, and evaluate applicant's submission.
- Interviewed and helped hire most artists in Nonstop Games studio.
2008
- 2010
Malaysia
Frozen Lizard Studios
Creative Director
- Games Entrepreneur, small startup studios with 3 co-founders.
- Create games focusing on aesthetically driven games.
- Develop fitting art direction for the genre.
- Work as game designer focusing on user experience and game mechanics design.
- Fundraising through IPCC, twice.
- Completed and launch a mobile game title "Run, Ran, Run" (discontinued).
- Completed and launch a browser game title "Poco Poco Cheerocco" on Kongregate.
- Partially completed a proof of concept side-scrolling puzzle IP "Tinkerer's Box"
- Interview and hired 2 artists.
- Provided 3 days lecturer workshop for Malayan University on game development courses.
- Participated in Global Game jam 2011 and Google Game jam by 2012.
- Create games focusing on aesthetically driven games.
- Develop fitting art direction for the genre.
- Work as game designer focusing on user experience and game mechanics design.
- Fundraising through IPCC, twice.
- Completed and launch a mobile game title "Run, Ran, Run" (discontinued).
- Completed and launch a browser game title "Poco Poco Cheerocco" on Kongregate.
- Partially completed a proof of concept side-scrolling puzzle IP "Tinkerer's Box"
- Interview and hired 2 artists.
- Provided 3 days lecturer workshop for Malayan University on game development courses.
- Participated in Global Game jam 2011 and Google Game jam by 2012.
February 2013
- May 2013
Malaysia
Codemasters
Games Artist
- Hard- surface 3D modeler.
- Internal award winner of artist of the month.
- The game launches: Dirt 2, Dirt 3, F1 2010, Operation: Flashpoint, Bodycount.
- Internal award winner of artist of the month.
- The game launches: Dirt 2, Dirt 3, F1 2010, Operation: Flashpoint, Bodycount.
2006
- 2009
Malaysia
Top Fun Cool Games
Creative Director
- Managed team of 4 through one cycle of mobile game development.
- Game design for tower defends mobile games.
- Directed games art direction.
- Mentor and train fresh graduated artists up to the industry standard.
- Game design for tower defends mobile games.
- Directed games art direction.
- Mentor and train fresh graduated artists up to the industry standard.
February 2013
- May 2013
Malaysia
Education
Multimedia University
Bachelor in Film & Animation
2006
- 2009
Malaysia
Languages
English (Advanced),
Chinese (Native),
Bahasa Malaysia (Conversational),
Awards
MDEC
IPCC 2010
2010
MDEC
IPCC 2011
2011
Cradle Fundings
CGP finalist
2012
Codemasters
artist of the month - Bronze
2010
Skills
3d Modelling,
3ds Max,
Adobe After Effect,
Art Direction,
Conceptual Arts,
Game Design,
New Media,
Photoshop,
Production Planning ,
Team Leading,
Unity3D,