Franklin Ponce

3D Artist

Berlin, Germany
Between 2008 and 2020 I have been working in Germany as a freelancer 3D Artist, mainly for major car companies. Between 1994 and 2008, I worked in Barcelona mostly for Architecture and render studios. Between 1992 and 1994, I worked in Chile as a graphic artist.
If you want to see equivalent graphic material, please, do so by visiting my Skill Demos or my Social Media Presence. If you want a resume, please e-mail me: info@3DArtViz.com.

Work Experience

3D Artist

More than 60 projects in all positions in the pipeline, using:
Modeling: ZBrush, 3D Coat, Headus UVLayout, 3D Studio Max
Rigging & Skinning: Maya, Muscle
Texturing: Substance Designer & Painter, The Foundry Mari
Visual Effects: Maya Nucleus (nHair, nParticles, nCloth), Paint Effects, Fluid, Xgen
Lighting : Arnold, V-Ray, Mental Ray
real-time: Unity, C#
Compositing & Post-Production: The Foundry Nuke, Adobe After Effects, Premiere
2000 - 2020

Graphic and UI Artist

More than 30 projects using:
Concept, color, value, perspective, composition: Adobe Illustrator, Photoshop, InDesign, Corel Painter, Pixel & vector art
User Interface: CSS, HTML, jQuery, Adobe Dreamweaver
Management: MS Project, Office, Open Office
Operative Systems: Windows, Linux, Macintosh
1992 - 2020

Education

Indisoft

Unity, C#
2016 - 2017 Berlin, Germany

Gnomon

Online Courses
2010 - 2012

Universitat Pompeu Fabra

Master Animation Maya

2004 - 2005 Barcelona, Spain

Cipsa

3D Studio Max
2000 - 2001 Barcelona, Spain

Languages

English (Fluent),
German (Fluent),
Catalan (Fluent),
Spanish (Native),

Skills

Character, Compositing, Concept, Environment, Generalist, Lighting, Modeling, Props, Real Time, Rigging, Skinning, Texturing, User Interface, Visual Effects,