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Environments
Jahn Hummel
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Prince of Persia Environment
A
fter a
Concept by David Levy
. Created in Unreal Engine 4
2015
Tibetan Cave Environment
Created in Cryengine 3
2014
Tibetan Cave Environment
Created in Cryengine 3
2014
Tibetan Cave Environment
Created in Cryengine 3
2014
Razia's Realm Environment (Work in Progress)
This will be rendered in Unreal Engine 4, currently it's presented in Marmoset Toolbag 2.
2016
Razia's Realm Environment (Work in Progress)
This will be rendered in Unreal Engine 4, currently it's presented in Marmoset Toolbag 2.
2016
Razia's Realm Environment (Work in Progress)
This Stair was sculpted in ZBrush and baked down to a lowpoly. I will texture it using Substance Painter.
This will be rendered in Unreal Engine 4, currently it's presented in Marmoset Toolbag 2.
2016
I created these Environments in World Machine using textures extracted from Google Maps data.
2014
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Environments
3
356
0
Published:
January 27th 2016
Jahn Hummel
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Jahn Hummel
Berlin, Germany
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Environments
Environments
3
356
0
Published:
January 27th 2016
Creative Fields
Digital Art
Game Design
environments
Copyright Info
Attribution, Non-commercial, No Derivatives
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