chih kai yang's profile

IDE 3 - Alex Yang

IDE 3 - Alex Yang

Week 1
Lecture 1:
Smell
Tough
Sight
Hearing
Taste

Each person has a different perspective of view weather on cultural or behaviour,

Design judgement,
Is about creating a ''real'' world around us.
Judgement is a key dimension in the process of design. The ability to make design judgements is what distinguishes a designer as a designer. The ability to make good design judgements distinguishes good design

House is not a home, house is a building a land of house and home is somewhere that has tangible.
House has only got its physical and form on the area.
Home is an intangible,

TANGIBLE: A physical and form
INTANGIBLE : An imagination of how human interact with form, a patterns of behaviour and usage patterns.

Embodied understanding
It is important to understand the tangible and intangible of designers, we must experiment with form(objects) and space to ensure we consider tangible elements but also consider the intangible elements of how humans react in certain spaces.
It brings out the imagination and memories of safety and security that you as a designer can relate to the client - its the intangible human experiences.

We need to be mindful the elements in the age care, the major problems and their past memories that will and will not concern them.

PHENOMENOLOGY - how do we know the world?

Senses link to memory
The smell of rain
When i hear a certain tune, or sound.

Senses can alter mood
A miserable, cold wet day vs a sunny day.

Senses can trigger a certain memory of your past and remind you of anything either from current space or old space.

Importance of senses
Empathetic imagination
Empathy - to understand and share the feelings of another
With the senses of our interviewer make sure to dig into human experiences (tangible and intangible)

Senses, space and the social order
Feeling in or out of space
Smell or sight that helps you feeling either comfortable or uncomfortable.

How do we tune spaces to enhance participation and opportunities?

What guides our sense of not fitting into sensory space? - Habitus
Habitus- ingrained habits, skills, and dispositions
Generally feel at home in your society/ country and understand the norms and behaviours you see around you. And understand the expectations of a building(library), coial gathering(weddings) or business dealings.


how many percent of old people do we have in australia?
As Australia's population ages, the profile of the older population is also projected to change. In 2017, more than half of older people (57%, or 2.2 million) were aged 65–74, one-third were aged 75–84 (30%, or 1.2 million), and 13% were aged 85 and over (497,000).

Research an age care, interior and exterior and also what happens inside.

Week 2
- Sensorial design is big part of inclusive design – especially for older people (Inclusion, exclusion, separation, integration)
- Inclusive design makes people feel included, accepted and welcomed. Giving people the opportunities to share their opinion, making their communities better. 
- Inclusive design creates a bridge between the separation of residents with different levels of biological and psychological aging.
- Older people who are placed into age care may not feel comfortable within the new environment, and prefer to keep to themselves or stick with others that are similar to them, which is integration rather than inclusivity.
- Inclusive design breaks down the fear of social stigmas and allow them to experience the sense of companionship again.
- All feel valued and respected – equal resources, no matter different ages, race, culture 
Add some personality into private rooms
- Age care can achieve this through elements of the tangible and the intangible 
Related to activities provided, physical design (physical and mental stimulation)

Reading on THE EYES OF THE SKIN.
Note taking screenshots THROUGHOUT READING 
too many pages of lighted important notes to show therefore i have shown the first few pages to show example of note taking.
Week 3
Fitting and misfitting
Remember the senses
Occurs when two things come together in harmony or disjunction
When shape and substance of theses two correspond their union works.
A misfits then is an incongruent relationship between two things - non harmonious - example - square peg in round hole
Misfit problems - therefore is not in either of two items / entities but rather in their juxtaposition - the awkward attempt to fit them together.


Misfit - not fitting in an environment or something that don't fit in well.
Misfitting produces segregation - For older people, segregation occurs when their bodies come into conflict with the shape and items of the build world. - Designed for able people.
----->
Primary negative effect of misfitting is exclusion from public sphere - resulting in segregation into their homes or age care institution.

Simple and intuitive use. - Use of the design is easy to understand regardless of the user's experiences, knowledge, language skills, or current concentration level.

Perceptible information - The design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities.

Low physical effort - The design can be used efficiently and comfortably and with a minimum of fatigue.

BADL - basic activities of daily living
IADL - Instrumental activities of daily living.

Transgenerational living - any age can use it without. Design for all ages and difficulties.
Intergenerational living - design is always about having one idea that can solve multiple issues - EXAMPLE - 1 house for 2 housing one for family one for nanny under the same rofl.

Google kitchen access for ages

Week 4
Assignment 1 pecha kucha youtube link

Assignment Related Content

Slides divided between groups to do pecha kucha studies and assignment on recording, Assigned to Architecture – peripheral vision, Case study – architecture of case study, 
Sensorial Design – solutions, Inclusivity design – solutions and Conclusion/solution/lead onto A2.

Architecture – peripheral vision - 
- As well as the architecture of the building itself, it's also important to consider what is around the building; the environment it is in, 
- Pallasmaa call this ‘peripheral vision’ - it integrates people into a space – becomes part of the space, centres us 
- Without it we are excluded; outsiders, spectators 
- The environment makes up peripheral vision 
- Improves mood, and perceptual and mental systems 
- A very clear example of this is how we feel like outsiders in built up areas, compared to how we feel like nature-centric built-environments 

Case study – architecture of case study - 
- Windows in age care relating to eyes of the skin
- Pallasmaa mentions large windows in homes takes away privacy, forcing people to present a refined “perfect” version of themselves to the world. He says homes shouldn’t have this, that they need more privacy; to be more closed up. This isn’t the case for aged care, they are excluded and closed up enough from the world as is, in the case of aged care they need more large windows to feel connected and apart of the outside world.
- Hallways are like a jail cell with no characteristic and endless walk of doors to doors down the hall.
- Structure of the building is like an a trap that has no exits with only a small area of greenery in the middle of the building but even with that it does not shine great sunlight towards the area which cause the area to feel empty and suffocation.

Sensorial Design – solutions  - 
- “...architecture is multi-sensory; qualities of space, matter and scale area measured equally by the eye, ear, nose, skin, tongue, skeleton and muscle.” (pg. 41) 
- Add a more refreshing garden - More plants and flowers (depending on patients, some patients cannot have certain flowers - maybe research some plants that wont affect specific illnesses)
- Spaces to socialising and some so they could go to for relaxing (that is not their private rooms)
- Should be a balance of senatorial design - areas for sound, sight, smell, touch and possibly taste; to fit each patient in the age care.

Inclusivity design – solutions - 
- All feel valued and respected – equal resources, no matter different ages, race, culture 
- Add some personality into private rooms
- Age care can achieve this through elements of the tangible and the intangible 
- Related to activities provided, physical design (physical and mental stimulation)

Week 5
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Timeline for my assingment
Week 6 - Case Study
Case Study – The Jungle book: Woollahra Library
Woollahra library located at New South Wales, Australia focus is just as much on people as it is about books. Designed by BVN and opened in 2016, as the principal of BVN describe the place as ‘its almost like a treehouse, it has to be explored’. Exterior of woollahra library are design to be very modern and clean with very simple design without the feeling of greenery inside, however the interior spaces are known for its greenery and modern design, a totally different change of feeling as you enter the premises.  Design of the interior space are filled with open spaces and open lighting, feel with windows all around, skylights and having natural organic plants all around the library to create a calming comfort and warm feeling when you are inside the library. Woollahra library is an innovative and unique designed library comparing to already existing libraries, they has well though-out materials and spaces to caters to a variety of community needs. The choices of material and product used was very carefully chosen as it has to fit well into the space to create a warm comfort feeling that helps individual feel safe and calms themselves to be in the space.

Multiple Swot Analysis
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Movement Diagram OLD DESIGN


Space Zoning
Design Process/ Ideation
After an email conversation to tutor about opinion about my previous design i was determine to redesign my floorplan completely and make it even better therefore i had restarted my floorplan to these shown under. 

By incorporating the Asian tradition Yin and Yang symbol in the middle i was able to redesign my floorplan around this symbol to be surrounding it. This symbol represents light and darkness, it is the flow of life. therefore i have included a life stream of water with fishes in it to have it flow from one side of the building to the end of the building. 
Furniture planning distancing of 4 meters apart from the centre to centre of the table to create more room for disabilities elderly to move around.
Spacing between corridor are 2 meters for wheelchair elderly to freely rotate around and able to fit 2 wheelchair side by side
Final design floorplan
Material used for my floorplan
Inspiration for my assignment floorplan
Final Poster
Concept IDEA
IDE 3 - Alex Yang
Published:

IDE 3 - Alex Yang

Published: