Rahul Raman's profile

AL Virtual Training

Ashok Leyland Virtual Training
The Ashok Leyland Virtual Training app was a joint effort to introduce the power of realtime visualization to training materials, bringing CAD data to life with animations, interactivity and efficient portability.

I served as the Technical Lead on this project, handling initial development completely by myself, later managing a small team that worked on different modules in parallel.
During this time, I...

- Served as the primary point-of-contact for the client, handling everything from requirement gathering to weekly reviews to deployment and maintenance checks.
- Worked as the solution designer and lead programmer on the application, as well as handled UI/UX design.
- Led a small team in developing the project.
...Using...

- Unity Engine, Unreal Engine (Game Engines, split by modules)
- C# in Visual Studio for Unity, Blueprints in Unreal
- HLSL/Cg (for creating some basic shaders in Unity)
- Autodesk Fusion 360 (for handling CAD data)
- Blender (for optimizing 3D models outputted by Fusion 360)
- Paint.NET (for 2D assets and UI design)
- Git (for source control)
AL Virtual Training
Published:

AL Virtual Training

A Virtual Training Application built for Ashok Leyland by ZyenaLABS Technologies.

Published: