"Breath of fresh air" is my latest project in environment art. After falling in love with the art style from games such as "Zelda: breath of the wild" and "Pokemon: Legends Arceus" I followed and completed Stylized Station's "The Environment Artist's Survival Kit"
and decided to give my own interpretation.
I developed every asset in the scene, using a combination of Blender, Zbrush and substance painter. Learning the basics of sculpting and baking was a tough challenge to overcome, but a valuable experience nonetheless: I have now a new-found understanding
of the full workflow required for the developmet of a 3D scene.
The final capture was done inside of Unreal Engine 5.1, I took this chance to further experiment with camera work, environmental lighting and composition.
Last compositing made with DaVinci Resolve.