Stephanie Galloway's profile

DIGITAL MEDIA AND LEARNING APPLICATIONS

Digital Media and Learning Applications
Project:  Full Sail University Digital Media and Learning Applications Course for Instructional Design and Technology Master of Science Degree Program

Purpose:  The IDT574 Digital Media and Learning Applications Full Sail University month 6 course introduced students to the principles and theories of how to design learning environments using the multi-modality media components in audio media, audiovisual or video, and interactive media.  The final project was to design a proposal for the Osceola County Welcome Center and History Museum to add multi-modality media components to improve engagement and learning thru the use of interactive technology with the existing displays.


Assignment:  Provide example of how Audio Media can be used as an effective Learning Object.
Audio Recording Transcript:

Audio media can be used as an effective learning tool in Career and Technical Education courses to engage the learners in demonstrating their employability skills.  Teachers can incorporate interactive audio activities utilizing Howard Gardner’s Theory of Multiple Intelligences.   Learners can practice speaking and recording their Elevator Speeches.   A good example of an elevator speech will have personality in the voice compared to a bad audio recording of an elevator speech would have a monotone voice. 

This is an example of a bad elevator speech.  (Monotone voice) Hello, my name is Stephanie Galloway, Career and Technical Education teacher at Carl Wunsche Sr. High School.  I am currently pursuing my Masters of Science Degree in Instructional Design and Technology at Full Sail University.  I want to expand my knowledge on how to utilize the newest Instructional Design Techniques and Technology so that I can apply them to my Engineering Project-Based Learning curriculum.

This is an example of a good elevator speech.  Hello, my name is Stephanie Galloway, Career and Technical Education teacher at Carl Wunsche Sr. High School.  I am currently pursuing my Masters of Science Degree in Instructional Design and Technology at Full Sail University.  I want to expand my knowledge on how to utilize the newest Instructional Design Techniques and Technology so that I can apply them to my Engineering Project-Based Learning curriculum.
Assignment:  Provide example of how Video Media can be used as an effective Learning Object.
Audio Visual Recording Transcript:
Audio Visuals can be used as an effective educational tool to maximize learning from video content.    A bad example of an audio visual will have a cognitive overload whereas a good example of an audio visual will manage the cognitive load, maximize student engagement, and promote active learning. The following is an example of a bad audio visual.  Here’s how you make your own non-sewn face mask in a few easy steps with items you can find around the house.  Materials that you will need are a washable, breathable fabric, and rubber bands or hair ties.  First, Fold washable, breathable fabric in half.  Fold the top down. Fold the bottom up. Place rubber bands or hair ties about 6 inches apart.  Fold side to the middle and tuck.  It is that easy.  You have successfully created your own non-sewn Mask per the CDC guidelines. The following is an example of a good audio visual.  Here’s how you can make your own face covering in a few easy steps with items you can find around the house.  Like an old scarf, a bandana or a hand towel, or you can make a face covering out of an old t-shirt.  Fold it to the middle from the bottom.  Fold it to the middle from the top.  Fold it again to the middle from the bottom and again from the top.  And then two rubber bands.  One on one side, and one on the other side.  Then you fold either side to the middle and you have yourself cloth face covering it’s that easy.  Thanks to information provided by CDC – Centers for Disease Control and Prevention on How to Make Your Own Face Mask.

Assignment: Provide examples of how Interactive Media can be used as an effective Learning Object.
Interactive Media Recording Transcript:
Dr. Siegel states that students are no longer passive learners and Interactive media can be used as an effective educational tool to maximize learning and actively engage the students, both motivationally and emotionally. (Siegel, n.d.)   This is a bad example of an interactive media due to the limited learner interactivity.  As per D. Zhang, interactive media should provide learners with easy, intuitive, and fast access to the content which maximizes student engagement, and promotes active learning.  (Zhang, 2005).  The following is an example of a good interactive media when my Principles of Applied Engineering students at Carl Wunsche Sr. High School participated in a maker space hands-on field experience where the students learned how to design, build, and program drones that rolled and flew.  “They are using coding, which is a programming skill, to create the controls that they want to use to make their device do what they want it to do”.  (Koop, 2017) “If you want to fly it like that, then put into the code what you want. You can go right, you can go left, you can go down you can go up.” (Roberts, 2017) “I like that you can customize your own things and make it do what you want to do and it’s like, not a program that they already have for you, you can make it do whatever you want to do.” (Batista, 2017)  “When you engage them and actually involve them they actually get excited.  And it sparks their interest. “(Galloway, 2017) “In the future, we are going to be advanced in technology, and it’s going to work with a lot of the jobs. (Cerrillo, 2017).  “To be able to see the excitement in their faces, makes me excited as an educator.” (Galloway, 2017)


Assignment:  Design a proposal for the Osceola County Welcome Center and History Museum to add multi-modality media components to improve engagement and learning thru the use of interactive technology with the existing displays.
Title of Project:  Instructional Design Proposal for the Osceola County Welcome Center and History Museum

Problem Statement:
The Osceola County Welcome Center and History Museum, while rich in displays, stories, and information about the history of Osceola County, is both static and only in English. Tour guides help to bring the exhibits to life, but are often not available. Some of the guides are not bilingual, so they cannot present the displays to Spanish-speaking visitors that make up a large portion of tourists and Osceola County residents.



Design Proposal:
Propose adding multi-modality media components to improve engagement and learning thru the use of interactive technology with the existing display for Lawrence Silas to make it come to life for self-guided tourists and local visitors.  The additional multi-modality media components will include stop motion videos, virtual reality, and green screen software for Interactive Exhibits about life as a cattleman.  We would utilize the pre-recorded sessions of Lawrence Silas Oral History recorded in 1971 currently available thru the Osceola County Historical Society Collection that would interact with the visitors and 4D interactive movie screens, which allow the visitors to experience the Lawrence Silas exhibit in a realistic environment.  The visitors would be engaged and able to participate in the exhibit activities in both English and Spanish-speaking languages based on changes to the language outcomes on the project software.  The Interactive technology would allow the different types of learner styles for visual, auditory, and hands-on or tactile learners to participate in the exhibits.  The visitors would build on their knowledge about the life of Lawrence Silas and collaborate with the Interactive Exhibit to solve problems experienced during his life as a cattleman and complete realistic goal-oriented activities.  Visitors will be able to touch the screens and learn in a physical environment.  This physical interaction promotes engagement and builds on the kinesthetic learning to demonstrate knowledge of subject thru movement.  The Museums use of physical engagement keeps the visitors interested through a physical activity.  This strategy supports the changes in our education system and new strategy of teaching the current generation of students by not receiving information in lecture style but fully engaged in physical hands-on activities.

DIGITAL MEDIA AND LEARNING APPLICATIONS
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DIGITAL MEDIA AND LEARNING APPLICATIONS

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