Julien Mario's profile

PREY 2017 - EARLY UI CONCEPT AND ADDITIONAL UI DESIGN

After Dishonored 1 shipping, and during the pre-production of Dishonored 2 I had the opportunity to help the Arkane Austin that was working on a secret project that will be shipped in 2017 under the famous name PREY. This was a good opportunity to try fresh scifi-stuff, far away from the Victorian style of Dishonored, and FREE OF CONSOLES CONSTRAINTS AS IT WAS A FULL AFTER EFFECTS WORK.
SAME PRINCIPLE WITH A HACKING MINIGAME
After Dishonored 2 SHIPPING IN NOVEMBER 2016, I had the opportunity to FLY TO AUSTIN TO HELP THE TEAM TO SHIP PREY. I MADE SOME CODE AND I ALSO REWORKED SOME HUD ELEMENTS LIKE THE OBJECTIVE NOTIFICATION TO BRING SOME ANIMATIONS AND IMPROVE PLAYER GUIDANCE.
PLEASE NOTE THAT ALL THE REST OF THE UI DESIGN IS FROM ZACH HAEFNER, I WAS JUST A "GUEST STAR".

PREY 2017 - EARLY UI CONCEPT AND ADDITIONAL UI DESIGN
Published:

PREY 2017 - EARLY UI CONCEPT AND ADDITIONAL UI DESIGN

Published: