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Bēhance

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By day I'm a programmer / tech operator and researcher... but that's for fun, career and money. Otherwise, I'm an artist by training and hobby. I started young at the Glassel Museum School of Art, for tykes. Then, rolling and expanding that interest through middle and highschool and finally to college. From the Un… Read More
By day I'm a programmer / tech operator and researcher... but that's for fun, career and money. Otherwise, I'm an artist by training and hobby. I started young at the Glassel Museum School of Art, for tykes. Then, rolling and expanding that interest through middle and highschool and finally to college. From the University of Illinois at Champaign, I earned a BFA in painting. I worked for a few years as a texture artist and modeler for video games. It was great and I love the creativity that comes with working in the 3D field. As my studies of light and color developed in the VFX world, I started learning about shaders and the programming / technical side to art. A few years after I found how art can be used to inform mathematics, and conversely how mathematics can be used to create art, I enrolled in a Masters program at Purdue University in the College of Technology; I studied raytrace rendering systems and wrote one on the CPU and then ported it to the GPU via NVIDIA's CUDA language. Math is great, and I love it, but somewhere in the middle of grad school I literally needed to start illustrating again. It was a release from the pragmatic and process oriented approaches to problems.
In programming I think often and get to solve problems.
In art, I get to turn off my mind and just create. Read Less
Member Since: Sep 16, 2013